I figured how to kinda get what I want with nParticles, but Im going to vent and ask another question at the same time…
I filled the object with nparticles on the frame I would like them to be generated. Its workable as they are in the right position and I can hide them or something before that. They are effected by gravity though so they start falling on frame 1.
Sooo assuming this was an intuitive program I opened the solver attribute and tried to key the gravity direction to 0 until the frame I wanted my particles to appear on and pop it back over to -1.
…
Why does this not work? It just rejects my second keyframe all together. When I playback at this point the gravity directions just stuck at 0. Its basically mocking me. I make the 2 keys, hit play, and the second key disappears. Very frustrating. . It works If I make the keys in the actual gravity multiplier of 9.8… but why would this not work on the gravity direction?