Well you create a new material and apply that material to whatever surface you want. Once it is applied. . . create a new texture map node and a min-max node. Click on the texture map node and load up your image. Apply it using UVs and pick which UV you want it to be applied too. Then link the image’s value into the “A” in on the min-max node. Then link the output “A” into the bump of the base node. Click on the Min-Max node. turn on A and adjust the values to your liking. With Zbrush I would assume it is -1 and 1. Click on the base node. Put a value in for bump. Usually something small like .1. Now go to the surface tab, click on the object and then click on the “Displacement” tab. Pick what kind of Displacement Type you want. I have had better luck with “Pre-Generated Polygons” than the default. Set the Max Displace to 1. (Personally I think this is a silly step and it should just be a checkbox) and then set your Sub Level. THIS IS WHERE YOU CAN CRASH MESSIAH REAL EASY. SAVE before you render. Start with a setting of around 5 and work your way up. Generally 12 -> 15 has worked for me.
Thats it. Hope that helps.


