vjholofx,
I’ve found a tutorial done by Chris Reid;
http://flarenova.com/Msx/Zbrush2Messiah.pdf
Also a mail on the Yhaoo group which might help;
CHRIS REID
First I suggest testing messiah on a simple model that you understand and
can easily and quickly control. Then move up to a 200,000+ model. I wouldn’t
recommend using meta-Nurbs with a model of that size, it will definitely
slow down in messiah, and probably wont even work in any other app(that has
meta-nurb-like functionality). If you want to try it, press “Tab” with the
object selected and it will be meta-nurbed. You can adjust the sub-levels in
the object property blocks.
The reason the belly moves is that the bones work off of distance and
proximity. So you need to place bones all over in the body where you want
them to hold areas and move others. I assure you that you will find messiahs
bones much better/quicker/and easier to use than LW.
When zbrush first came out (2.0 anyways) I did exactly what you are trying
to do with a super-hi-poly model. It worked just fine. I don’t remember
having any problems loading obj’s. I won’t have any time to make a tutorial
for a week or two if my workload lightens, but I can give you this to try.
If you saved your ztl in zbrush, then go in and make it much more low poly,
say 3,000 - 8,000 polys. Then get the rigging working. Then in the file tab
under one of the blocks you can replace the object. Just replace the lowpoly
with a highpoly. Then do the final tweeks.
http://206.145.80.239/zbc/showthread.php?t=30394
Hopefully this helps unless its a hardware/OS problem.
R