simple question on modelling


#1

I’m point modelling and I find really boring going always to “add point” and I would like to know if:

  1. There’s a way to copy the selected point and paste it?
  2. Is there a shortcut for “add point” and “create polygon” operation?

Thank’s in advance
Claudio


#2

You could just do the basic outline then start extruding edges. For instance, if you start with the eye, you do the inner bit with points then go round again on the outside, then you just make the polys inbetween, then all you have to do is extrude the edges… That’s how I do it anyway. :slight_smile:


#3

Originally posted by Claudio72
[B]I’m point modelling and I find really boring going always to “add point” and I would like to know if:

  1. There’s a way to copy the selected point and paste it? [/B]

Structure Manager–>Copy/Paste

Whenever possible I sweep edges instead of creating/copying/pasting points. Much quicker.

2) Is there a shortcut for “add point” and “create polygon” operation?

Not sure, but if there isn’t it’s easy enough to create your own.


#4

Yes, but every time do you have to add the points and create the poly manually? Or there’s something in your message I don’t understand?


#5

Adam, thank’s for the structure manager, I’ve figured it.

How you sweep edges? Do you have an example?

How I create a shortcut?

Sorry to bother but this time I need help… :slight_smile:


#6

yeah how do you sweep edges Adam ? thx


#7

Extrude the edges you have already. The polygons will be created for you when you extrude, it’s a lot easier than adding the points then creating the poly. You could even use this technique with just one polygon. :slight_smile:


#8

do you need the edge extrude plugin ??


#9

If you’re talking to me, then yes if you have R7 But if you have R8 then you can use the edge tools.


#10

Heres a trick I worked out for point modelling which will also speed up your modelling.Take a plane and make editable,delete all of the polys,set your magnet tool to nearest point method checked,radius 0,type bell,width 50% {from Bunks Messie tute} Now move your points around where ever you want {point mode} and because they were a plane you can bridge and make polys with them.Its brilliant for organic modelling using images in the viewports,you just have to remember not to optimize your points :slight_smile:

Stu.


#11

thank’s to all. Now I’m quite fast…

I’m a bit scared about the nose and the lips but I’m proceding with my first human head; not yet human, now it’s something strange only


#12

It takes lots of practise Claudio :slight_smile: …use lots of reference images as well.

I also find it useful sometimes to remove the smoothing tag altogether,I can see what the mesh behaving like better.

Stu.


#13

I know stu.
Do you see something really wrong in this wip?
Do you have some advice to avoid some errors?

I’ve used two photo I’ve taken, one front view and another side view as reference.

I’ve only tringulated one time at the top of the head.
I hope I’m following the right way and the right tecnique, I’ve read so much about modelling before starting something so hard…


#14

if you are using c4d then I would really use the messie tut until you feel relaxed enough to try others

messie was made for c4d and is setup to hold your hand for a complete head… as well as a body


#15

what’s this messie tutorial?
about the body I feel relaxed…but in all situation I feel good.
:beer:


#16

The thing is with a head wip Claudio its very hard to crit in the initial stages because there are a hundred and one things to mention.But Tims {Dalifan} suggestion of the Messie tute is a very good one :slight_smile:

That triangle at the back of your head will stop you being able to get a rounded shape from an aerial view,as you need a 4 sided poly there to to be able to shape the back of the head properly.

I often use fashion mags from where ever I get them,hey have heaps of close up facial shots etc.

Also check out third_eyes brilliant head as well which has a thread in here.

Stu.


#17

www.maxon.net

support - Tutorials - Project based tutorials

then scroll down for messie

it is a long tut but worth it


#18

I think the Messie tutorial is a great modeling exercise and a good study in technique, but I definitely wouldn’t recommend that approach for head modeling. I’m about 99% sure even Bunk, who wrote the tutorial, wouldn’t recommend that approach these days.


#19

yeah I agree 100% but for a first I think it is the way to go, it holds your hand, it takes you through most of the basics and explains almost every step with pictures

heads are no easy thing and for a first one it can seem like a nightmare


#20

oh, I know the maxon tutorials on modelling, but they always start with box and I hate this!!! I hate box modelling technique

It’s much more easy to start with points modelling IMO(that’s what I feel).

I think this is the tutorial I’m looking for:

http://www.evil-plan.com/HT.html

thank’s for your help

Claudio