My pleasure Aziz. You can play with the table project if you like.
http://www.rdn.qc.ca/eias/simcloth/Rick’sTableCloth.zip
SimCloth test animations
Thanks again, Rick 
A question - in the table project, was there a reason why you parented the centre post to the Simcloth plug-in? There doesn’t seem to be any interaction between the tablecloth and centre post.
In early tests the tablecloth was hitting the centerpost and went right through it…
So, I added it as a deflector. It is not necessary with the new settings.
Ian: I’m having intermitent problems with my Server. Seems to be fix now…
Should be permanentely corrected today. (permanently…??? LOL!)
Richard: second and third link are the same (I don’t see stairs on third)
(http://www.rdn.qc.ca/EIAS/SimCloth/Stiffness.mov)
Thanks for sharing them 
Rick (or should I say Mr Joly as we’ve never ‘messaged’ before)
Not posted here before but I wanted to say thanks for posting your settings on the tablecloth project. SimCloth is very cool but I don’t get the chance to muck about with stuff like this as most of my work is architectural. To be able to jump in and get such an effect is very cool - cheers!
On and of course a big thanks to the Igors for such an amazing plug-in. EI rocks…or softs if you like.
A tablecloth controlled with strenght map. I let the plugin drop the cloth on the cylinder and checked the time when it hits it. I then used a strenght map and manually moved the cloth to the desired positions:
http://www.rdn.qc.ca/EIAS/SimCloth/Controlled_Cloth.mov
Setup for this test:
http://www.rdn.qc.ca/EIAS/SimCloth/Controlled_SimCloth.zip
This one is a test where I wanted to fold the tablecloth cleanly using poles… Well, forget the “cleanly”…
http://www.rdn.qc.ca/EIAS/SimCloth/Cloth_poles.mov
Setup for this test:
http://www.rdn.qc.ca/EIAS/SimCloth/SimCloth_hitting_poles.zip
Excellent job Richard, and thanks for posting the project file(s). I love both of them. everyone is doing such cool stuff with symcloth I need to get some time to really work with it. I feel like I’m a kid with my nose pressed to the front window of the toy store, so many wondrous new things to play with!
Now if I could just get some time…
Thanks for the nice comments. Nobody talk about how the animation manage to loop after the roll turned 90 degrees… Is it so obvious? I kinda tought it was a nice trick…:sad:
are you just using the roll separately from a flat cloth plane? if not, I don’t see the trick!
Ryan
Ryan, when texturing the models, I forgot to make the side texture of the cloth roll loopable and I did not want to re-render.
It looked like this…
Jump cut
So, as I already was in postprod, I simply pasted a section of the first frame over the roll and made a 5 sec transition from 0 to 100% opacity so the last frame is identical to the first. This was the easy way out of a mistake…

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