SimbiontMax... pls help


#21

Thanks for respond Jeff…!

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#22

Hmmm, well the only problem is that in MR, you can’t adjust the DT shader settings. You can change the tiling, but thats about it I’m affraid. Unless I’ve overlooked something? With the scanline renderer, I can change all the settings (and make the masks that I need for the specular, etc)…not in MR.

That’s why the material look so flat in my render (plus the scale is off as you mentioned).


#23

Hi!

Thanks for the updated .mi file jeff, solved my first issue.

However whenever I try to render a MR material following the instructions and using a dark tree material, I get the following error messages:

MSG 0.0 warn : C:\Program Files\DarkSim extures\Materials\stoneSandstone.dsts: Image format not supported by mental ray. Will pass the image as raw data (slower and more memory consuming).

MSG 0.0 error: Image file “C:\Program Files\DarkSim extures\Materials\stoneSandstone.dsts” is not supported by mental ray nor 3dsmax.

API 0.0 warn 302018: while defining texture “C:\Program Files\DarkSim extures\Materials\stoneSandstone_dsts|FileTexture”: type conflict: “coord” is type vector, “max_base_UVGenerator” returns type color

API 0.0 warn 302018: type conflict: “coord” is type vector, “max_base_UVGenerator” returns type color

API 0.0 warn 302018: type conflict: “coord” is type vector, “max_base_UVGenerator” returns


Everything seems correct, can’t figure it out.

I am using Max 7 and Darktree 2.5

Any ideas?

Thanks!!

Jason


#24

Looks like a typing error? It appears you have a space between .dsts (you have .ds ts).


#25

Jeff, thanks. That space was introduced during cut and paste onto this board, the material has no space :confused:

Any other ideas? :slight_smile:


#26

Not really, just make sure you’ve properly installed the MR simbiont plugin as well as Darktree and the simbionts. Maybe go back through the install .pdf’s and make sure nothing was missed.


#27

:confused: I’m at a loss.

I have the .mi file in C:\3dsmax7\mentalray\shaders_standard\include

I have the .dll file in C:\3dsmax7\mentalray\shaders_standard\shaders

I added

link “TIWdtemental.dll”
mi “TIWdtemental.mi”

to the standard.mi file. (I also tried putting the .mi and dll files in the shaders_autoload folder)

I added the enviromental variable.
TIWDTE_COMPONENTS
C:\Program Files\DarkSim\Components\

I’m including my test scene file as an attachment.

Any help would be appreciated this is driving me nuts! :slight_smile:

Jason


#28

I seem to face the same problem as koko93s.
[color=Gray][color=White]I’ve done everything exactly as he has posted.
There is no TIWdte shaders in my material editor with MentalRay the selected renderer.
I would really like to have my DarkTrees render with MentalRay.

[b][color=Lime]Suggestions are requested.

[/b][/color]
[/color][/color]


#29

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