Simbiont user it's for you


#21

I’ve encountered the same problem with the directory path requiring a change in order to work.


#22

Sorry but I can’t do anything about it. It is due to the limitation of the “simbiont.mp” plugin.

You have to change manually the “X” in “C:\Program Files\pmG\messiahstudio2.X” in the Darktree panel of the simbiont material in order to work:bowdown:

Phil

EDIT : When you used a simbiont shader you can save it with the correct path :slight_smile:


#23

Hi Phil,

You have to change manually the “X” in “C:\Program Files\pmG\messiahstudio2.X” in the Darktree panel of the simbiont material in order to work

I think [ maybe ] you may have misunderstood me. The “X” part is not the issue. I have messiah installed in c:\3dapps\messiah blah blah not under c:\program files. I changed the env part to this path. But the above error still comes up - unable to open the file blah blah at c:\program files so on. Again, I dont have messiah installed under c:\program files.

Is their a way of changing this path permanently OR does one have to manually do so for each shader you try to apply.

EDIT: although in your reply, maybe I have to change the whole path to my path each time, not just the “X” part?

Cheers
CTGuitars


#24

hi CTGuitars,

Have you declare ENV VARIABLE for Simbiont ?

You will need to set an environment variable to tell the plugin where the component DLLs are at. The environment variable needs to be called “SIMBIONT_COMPONENTS” and contain the directory where the components are located. Alternatively, you can install the component DLLs in a DTE/ subdirectory under the messiah plugins directory.

Name : SIMBIONT_COMPONENTS
Value : c:\Program Files\Pmg\messiahStudio2.5b\messiah\Dte\ (for me)

Value :c:\3dapps\messiah…\Dte\ (for you)

Phil


#25

none of these solutions work here :frowning: Thou i can load and hook dartree shaders manually


#26

Setting up the environment variable had no effect at all. That’s with or without the quotes.

Instead of fighting it I just made copies of the items and placed them into a hierarchy
on my C drive where the plugin is looking for them. Seems to be working fine other than the ocassional crash when copying and pasting the simbiont shaders.

A really nice addition of shaders!! A big thanks for posting them.:thumbsup:


#27

after all the fixes, it is trying to find the shaders in
“C:\Program Files\pmG\messiahStudio2.5b\messiah\Simbiont\AllvumDT2”


#28

Not to interrupt this troubleshooting. But is there any chance someone could post up some example shader flows using Darktree within Messiah. I saw some simple examples on the plugin’s website, but I’d like to see a render and the shaderflow just to get an idea of what it can produce. I’d appreciate it.


#29

nothing exceptional here but good render quality (look at the scratches onto the floor).

The workflow is the same as the other shader. It depends on the shader itself. Some are completly configurable some not. You can have any shaders (AoN/TLHPro) applied into the input of simbiont shader.


#30

And the shader flow? Just want to see what it would look like alongside the render. Your effort is much appreciated Wireframes.


#31

Nichod,

What do you want to see exactly ?

Phil


#32

Just the shader flow of one of the renderered objects.


#33

nothing very exciting here because all was made with Darktree … Input are active.

You will notice some Tweaks :wink:


#34

Very cool thanks. Definetly worth playing around with. Thanks a lot!


#35

I tend to do things a little differently. The Radiance output does work but I have noticed it to crash every now and then on bigger more complex renders. Breaking your Darktree up into different components works better and gives you more control.

So this is what my wood texture looks like in the Medievil table I’m working on. See how I’m just using color out of the Simbiont?

Color, Bump and Spec. And a little standard Messiah noise on the Glossiness.


#36

I have notice some shader could crash some other not with radiance. Sometimes messiah refuse to save the scene with radiance.

You’re right Wegg it is the best way to use Simbiont like you do. The point before was to show to Nichod the quality of simbiont rendering …

Phil

EDIT : All the shader view I have done must be improved one by one to be like you have done but it is a lot of work. I think to improve it this year :wink:
I thought that the preview was more important to see what the shader do and it was easier to make it :slight_smile:


#37

Wegg,

For some shader it seems you can’t make what the radiance produce.

Still don’t know why Tweaks is not available with some shaders.

Wegg --> have you got Darktree to test some shaders ?

Phil


#38

I do have darktree. I tend to always create my own shaders and not use any of the pre-sets.

The pre-sets for me are usually just like. . . practical manuals as to how its put together.

When you buy the Darktree shaders from shaders.org you get HUNDREDS and HUNDREDS of pre-sets.


#39

Hi Phil & all,

Sorry for Tardy reply - I have spent a rotten week with full blown flu. Just getting back together, althought still not completely cured yet.

Anyways, I had already set the details you stated above - to no avail. Where is it getting this fixed path from one wonders? In the messiah code itself or the darktree plugin?

I look forward to an eventual resolution - maybe :slight_smile:

cheers
Aidan


#40

Hi Aidan,

I think the pb is in the plugin Simbiont_MS.mp because when you do your own thumbnail preview the path is coded in the preset.

If you want to improve it just go thereand ask for Daniel STEWART

Thanks

Phil