Silo Developers..will you do Hash?


#1

Hey guys,

I was wondering if you will soon make up an export for Hash Animation: Master files.

That is something that would rock and help so many out.


#2

I’ll second that, please do if possible.


#3

I’ll add my vote for that request. I’m considering buying Silo soon and that would really ‘sweeten the pot’.

Thanks,
Scott


#4

I think there is a problem since Silo is poly modeling software
and AM is spline modeling so it’s two diffrent modeling styles,
but I will also love to see that export :slight_smile:


#5

Just wondering why it would be hard to go from the below picture to Splines.

Splines are basically four point patches. This program uses quads. It can’t be translated properly?

If you didn’t know better this picture looks like a spline face to me.

Maybe it can be done. That would be awesome.


#6

I’d rather they not. I’d rather they spent dev time on things that benefit all the user base, not just the ones that benefit those that use A:M as well. Silo has an SDK, A:M has an SDK, perhaps some A:M user could develop an export plugin?


#7

Have you had a look at this Animation Master thread : DXF import tips - LW Sub-d’s to AM

I am not sure if it will be compatible with Silo’s functions but it might work for you. Btw, I have never used Animation Master so any waste of time reading the above thread is not my responsibility :slight_smile: According to the above thread the technique also works fine with ZBrush.


#8

To be honest,it would be an honorable move from Nevercenter.

The loyal HASH crowd(or part of it) has been asking for polygon support since well…ever.

With some smart coding and if artists pay attention to the topology of their meshes(ie no pole but 5point patches) this would be feasable.

Keep pushing for the request,you got more chances with NC than with mr.HASH IMO


#9

I agree with Lyr that these ports need to come from outside users/developers. I do not want NC spending any time on this at all… Just keep developing their product. Obj export is such a general format works for everyone. Except hash I presume. Sounds like you should be bugging hash to allow standard support. Come on it cant import obj???


#10

Well it would just be awesome if they did include this support in in their module considering the large user base A:M does have and how many A:Mers would like to have another modelling option.

A:M is what it is, a GREAT Animation program, but it would be nice to have an secondary modeller.

I guess it is nice for all programs to have a secondary modeller that works your way. I guess that is why we have Silo, Modo, Wings, etc.

So I think A:M guys should be included in that too. They use spline based, but it would be nice to have Silo as a secondary modeller.

So everyone should be able to have a secondary modeller but the hasher’s?

Silo that would be awesome to add and work in conjunction with this powerful animating program
http://amfilms.hash.com/


#11

What does honor have to do with this? It’s not Nevercenters responsibility to support A:M, it’s Hash’s. Perhaps you should be bugging the developers over there to get with it and adopt some industry standards.

I guess it is nice for all programs to have a secondary modeller that works your way. I guess that is why we have Silo, Modo, Wings, etc.

So I think A:M guys should be included in that too. They use spline based, but it would be nice to have Silo as a secondary modeller.

I can understand the desire for alternatives. However supporting obscure standards with only one application (A:M) would be a huge waste of resources. If Hash splines were a more widely recognized geometry type that could be used in more than one application I could see the logic behind an export option for them. However the reality is Hash splines are obscure and niche.


#12

From my understanding Fred and Jam look for user input and requests, and when possible they implement them. This is just a request from AM users looking for a modeling alternative. From a business point of view, if this is doable, they will have a flood of AM users purchasing Silo. I am sure they will not waste their time if this is not posssible.


#13

I do Hash all the time but it doesn’t help my 3D


#14

Perhaps you should be bugging the developers over there to get with it and adopt some industry standards.

That’s my point.

NC would gain in this since HASH stated X times in the last several years times that they won’t be supporting polygons…Are you asking them to rewrite their whole software instead of someone developing an exporter???


#15

That’s just NC money in their pocket. I think exporters are an easy feature that wouldn’t detract from other features.

Export options are always added to most packages each upgrade.


#16

How is hash writing an obj importer going to force them to rewrite thier whole software? It sounds like A:M users want polygons, but the developer of thier software give them options. So why does it fall to another company? If anything another A:M user should it, they would probably have a much better idea of what functionality is desirable in a hash spline exporter anyway.

think exporters are an easy feature that wouldn’t detract from other features.

This isn’t necessarily true, things like an obj or dxf exporter, sure pretty easy. But when you get into program specific file types all sorts of issues surface. Look at Modo’s maya ascii exporter for example, it tends to mess up the scale pretty bad. Hash splines are a radically different geometry type from polygonal subd’s. Writing an exporter on the Nevercenter end of things would require writing a ton of new code to go from polygons to hash splines, as I am guessing they don’t have any existing hash splines floating around in the silo code.

I understand the pain you A:M users are feeling. Hash splines suck to model with and with the wide array of cheap subd modelers available you want some alternatives. Your best bet though would be to do an obj to hash spline converter on your own. As A:M users you will know what functionality is most desireable, and you don’t have some axe to grind against polygons like the Hash team apparently does.


#17

How is hash writing an obj importer going to force them to rewrite thier whole software?

HASH stated that AM wouldn’t be anyone’s animation plugin,kinda clear no?either they give support for it all the way or stick to coon-splines.

Like I said earlier,the AM users have much more chance with NC to ever get there.


#18

If Nevercenter could do it that would be cool. If they don’t that is cool too.
It would just be a nice feature to have. Open up another market group for them.

It was just an idea hoping they would see it. It’s a small request that maybe they could add if they wanted to.

Suggestions or wishes don’t hurt anyone.

It’s just a thought.


#19

How well does the dxf export from silo work with A:M? I know people have been taking dxf’s from LW to A:M in the past.


#20

AM need to pull there finger out of there little brown hole by the sounds of things.
Silo supports every industry standard format really so how this could be something NC should do i dont know ?
If AM wont give there customers the features they want why do they buy it ?
Its not like its cheap anymore when you look at XSI and so on.

Although you may think this is a worthwhile addition others sure wont, Exactly the same as my LWO importer exporter which wouyld probably find more users.
That is why i have found somebody to help me make it in the SDK.
If it is that important get up find some help and make it yourself, If it is going to be as useful as you say ajnd a flood of AM users will come to Silo then charge for your plug.

I am sorry to say though that i believe you are sadly mistaken, I doubt any one plugin will bring a whole slew of new users but go ahead and prove me wrong :wink: