This message pertains to the FBX files exported by Silo. I only use FBX in two programs, but neither of them can open Silo’s FBX files. The same model converted to FBX in Blender or the Autodesk FBX converter works fine.
In hopes that you can figure out the difference between the FBX that works and the FBX being generated by Silo, I have created a zip archive containing all the files used to create FBX output from the same OBJ. Here is a link to the Zip file:
https://www.dropbox.com/s/m1crquj3f6np5z8/siloFBX.zip?dl=0
Included in this ZIP archive, you should find the following files:
- test4FBX.obj (An OBJ model of a cube, generated by SILO (most recent version))
- test4FBX.png (texture for the OBJ file)
- test4FBX.fbx (FBX file of the same model, generated by SILO)
- test4FBX_blender.fbx (FBX file of the same model… OBJ imported to Blender, then exported as FBX binary v7.4)
- test4FBX_blender_ascii.fbx (blender export FBX ascii v6.1)
- FBX_errorMSF.png, a screen capture of the error I get when trying to import the SILO FBX into my animation program
(in hopes it will provide some clues about what the file is missing)
The Blender version of the FBX imports with no error.
If you have tools that let you view the internal differences, I’m hoping you can change Silo’s FBX export format (or at least offer a second export option) that provides the same information that the Blender version provides.