Silo 2.5 Feedback


#88

This ^ is likely #1 on everyone’s list, and the Gumroad plugins market is creating a lot of rewarding opportunities for plugin/scripting devs. I could imagine it taking off very fast.


#89

I tinkered around in the Maya api years ago and I would love to do something similar for Silo. I shall keep Gumroad in mind.

Cheers!


#90

Split loop from highlighted selection is slightly borked.

Previously: Hover over edge, shift-x to split a loop; hover over next edge, shift-x to split another loop.

Currently: Hover over edge, shift-x to split a loop; hover over next edge, shift-x to clear selection of previous split loop, shift-x again to split new loop.


#91

I was wondering, does Silo have Lattice Deformers ?
Maybe something like this the developers could add in the new update ? :slight_smile:

https://www.youtube.com/watch?v=aTMhNj8n5y8


#92

I can’t believe it took until page 7 for someone to mention this.

Make a decent bevel tool already!!! You shouldn’t have to export your mesh to bevel it in some other app and re-import it just to get a proper bevel.

John


#93

Another Request -

Be Able to import High Polygon Meshes an Reference Meshes ( in Modo you can import as Static Mesh ) to be able to do retopology on them .

Right now I can’t import 1 Mil Poly Mesh ( and this is medium for other softwares ) .


#94

Move and Sew UVs consistently causes Silo to close on me.


#95

Yep, confirmed this too in 2.54.


#96

@rootsworks and @iron-bear-xl, thanks for the report/confirmation! can you confirm which OS you are running Silo on?


#97

No problem, this was on Windows 7 x64.


#98

Windows 10 x64 for me!


#99

I’m using the demo version of Silo on Windows 10 x64,
(I was a user around when Silo 1 came out, and have been recommending it for years).

I’ve been having stability issues,
it usually happens when saving,
but it can happen at any time.
I expected to purchase the program this weekend,
but I can’t see wasting time/money on something this unstable.

There are also some weird behaviors that I don’t recall.

  1. There is only one options window available at a time, so I can’t keep persistent settings available.
  2. It seems to have issues with linking points to each other, often on entirely different parts of the model, after mirroring.

#100

New user of Silo 2.5.4 via Steam on MacOS Sierra 10.12.6. I’m seeing the same immediate crash if I try and click to change the number of sections of a torus. I was, however, able to avoid an immediate crash by clicking on the title of the Torus creation details and then selecting the first parameter, Inner Radius, which let me highlight the default value. Pressing tab highlighted subsequent fields, so I could change the radial and circumferential segments to 12 and 12, then a further tab (which I assume invisibly selected the Create button), followed by a space (to activate the Create button) successfully created the torus according to its specifications. Very tedious not to be able to directly select the parameters I wanted to change and click on the Create button.


#101

Viktor and others with the missing msvcr100.dll issue (where Silo wouldn’t run/install and gave an error message saying there was a missing DLL):

We’ve just updated the installer on the site to include the DLL and the problem should be fixed. You can snag the updated installer by going to http://nevercenter.com/silo/download file and downloading the latest installer. (Win only, this wasn’t a Mac issue)

-Presque


#102

This message pertains to the FBX files exported by Silo. I only use FBX in two programs, but neither of them can open Silo’s FBX files. The same model converted to FBX in Blender or the Autodesk FBX converter works fine.

In hopes that you can figure out the difference between the FBX that works and the FBX being generated by Silo, I have created a zip archive containing all the files used to create FBX output from the same OBJ. Here is a link to the Zip file:

https://www.dropbox.com/s/m1crquj3f6np5z8/siloFBX.zip?dl=0

Included in this ZIP archive, you should find the following files:

  1. test4FBX.obj (An OBJ model of a cube, generated by SILO (most recent version))
  2. test4FBX.png (texture for the OBJ file)
  3. test4FBX.fbx (FBX file of the same model, generated by SILO)
  4. test4FBX_blender.fbx (FBX file of the same model… OBJ imported to Blender, then exported as FBX binary v7.4)
  5. test4FBX_blender_ascii.fbx (blender export FBX ascii v6.1)
  6. FBX_errorMSF.png, a screen capture of the error I get when trying to import the SILO FBX into my animation program
    (in hopes it will provide some clues about what the file is missing)

The Blender version of the FBX imports with no error.

If you have tools that let you view the internal differences, I’m hoping you can change Silo’s FBX export format (or at least offer a second export option) that provides the same information that the Blender version provides.


#103

One request - OpenSubDiv to replace the current sub division.


#104

Waiting for more Silo updates …


#105

From what I understand FBX is an Autodesk proprietary format that they change often enough that developers get a headache trying to support it.


#106

Maybe Silo 3D v.2.5.5, will be a big update with all the feedback from this thread and others :).

( One can only hope … :slight_smile: )


#107

Can plug-ins or add-ons be developed and contributed by users for Silo?

I thought this might make for a dynamic and evolving set of community tools.