Silo 2.5 Feedback


#95

Yep, confirmed this too in 2.54.


#96

@rootsworks and @iron-bear-xl, thanks for the report/confirmation! can you confirm which OS you are running Silo on?


#97

No problem, this was on Windows 7 x64.


#98

Windows 10 x64 for me!


#99

I’m using the demo version of Silo on Windows 10 x64,
(I was a user around when Silo 1 came out, and have been recommending it for years).

I’ve been having stability issues,
it usually happens when saving,
but it can happen at any time.
I expected to purchase the program this weekend,
but I can’t see wasting time/money on something this unstable.

There are also some weird behaviors that I don’t recall.

  1. There is only one options window available at a time, so I can’t keep persistent settings available.
  2. It seems to have issues with linking points to each other, often on entirely different parts of the model, after mirroring.

#100

New user of Silo 2.5.4 via Steam on MacOS Sierra 10.12.6. I’m seeing the same immediate crash if I try and click to change the number of sections of a torus. I was, however, able to avoid an immediate crash by clicking on the title of the Torus creation details and then selecting the first parameter, Inner Radius, which let me highlight the default value. Pressing tab highlighted subsequent fields, so I could change the radial and circumferential segments to 12 and 12, then a further tab (which I assume invisibly selected the Create button), followed by a space (to activate the Create button) successfully created the torus according to its specifications. Very tedious not to be able to directly select the parameters I wanted to change and click on the Create button.


#101

Viktor and others with the missing msvcr100.dll issue (where Silo wouldn’t run/install and gave an error message saying there was a missing DLL):

We’ve just updated the installer on the site to include the DLL and the problem should be fixed. You can snag the updated installer by going to http://nevercenter.com/silo/download file and downloading the latest installer. (Win only, this wasn’t a Mac issue)

-Presque


#102

This message pertains to the FBX files exported by Silo. I only use FBX in two programs, but neither of them can open Silo’s FBX files. The same model converted to FBX in Blender or the Autodesk FBX converter works fine.

In hopes that you can figure out the difference between the FBX that works and the FBX being generated by Silo, I have created a zip archive containing all the files used to create FBX output from the same OBJ. Here is a link to the Zip file:

https://www.dropbox.com/s/m1crquj3f6np5z8/siloFBX.zip?dl=0

Included in this ZIP archive, you should find the following files:

  1. test4FBX.obj (An OBJ model of a cube, generated by SILO (most recent version))
  2. test4FBX.png (texture for the OBJ file)
  3. test4FBX.fbx (FBX file of the same model, generated by SILO)
  4. test4FBX_blender.fbx (FBX file of the same model… OBJ imported to Blender, then exported as FBX binary v7.4)
  5. test4FBX_blender_ascii.fbx (blender export FBX ascii v6.1)
  6. FBX_errorMSF.png, a screen capture of the error I get when trying to import the SILO FBX into my animation program
    (in hopes it will provide some clues about what the file is missing)

The Blender version of the FBX imports with no error.

If you have tools that let you view the internal differences, I’m hoping you can change Silo’s FBX export format (or at least offer a second export option) that provides the same information that the Blender version provides.


#103

One request - OpenSubDiv to replace the current sub division.


#104

Waiting for more Silo updates …


#105

From what I understand FBX is an Autodesk proprietary format that they change often enough that developers get a headache trying to support it.


#106

Maybe Silo 3D v.2.5.5, will be a big update with all the feedback from this thread and others :).

( One can only hope … :slight_smile: )


#107

Can plug-ins or add-ons be developed and contributed by users for Silo?

I thought this might make for a dynamic and evolving set of community tools.


#108

2.5.5 has been available for a small while (just incase no one noticed). http://nevercenter.com/silo/release_notes/

Segmented bevelling is now in. It seems a little slow when rounding bevels on high res text; (comparing against XSI and Blender)

When bevelling text faces, holes are ignored (same with inset scale). It would be great if bevel and inset scale could work with holes.

An option to automatically merge vertices of overlapping components would be useful with bevel and inset scale (maybe shell too) XSI calls it Manage Collisions. Another option to mark the edges of bevels as hard/creased (except segments of course).

Bevel op needs to stay live while editing segments.

Also, ticks on checkboxes would be nice :]


#109

Windows 10: when i have a tool option docked and open another tool option through a keyboard shortcut, the previous name stays in the title :smiley:


#110

Hi. Silo works great with Zbrush and in general. It just has 1 little annoying bug for me:

In the 2.5.6 beta, the buttons act as sticky keys always. I think it’s a bug, because in 2.3 it didn’t happen.
When I click an icon for example for extruding, then when I move the mouse it extrudes. If I do the same with a shortcut key or a menu option, I can go to the manipulator and drag from the little sphere as in the past.

Can this be disabled?

If it’s a bug: Having auto-sticky in icons is very uncomfortable. Please fix it.

Thanks


#111

Hi and sorry if duplicate(s)

  1. Undo shortcut doesn’t seem to work when focus is in editor input field, e.g. options for Cut. Undo works fine if i select it from menu
  2. Constraint to edge/face would be fine. Sometime the manipulator is oriented so that it is very difficult to move e.g. vertex, along edge, and none of the orient options doesn’t seem to be better :slight_smile:

Cheers
-kimmo


#112

Constraint to edge/face would be fine. Sometime the manipulator is oriented so that it is very difficult to move e.g. vertex, along edge, and none of the orient options doesn’t seem to be better

You can use the snapping manipulator for this. Grab the end handle and mouse over the edge you want to move along. You can also use the regular manipulator aligned to face/edge normal and toggle Auto Orient off.


#113

I tried to do as you said Cinnsealach: i turned snapping and manipulator manipulation (:smiley: - i.e. ‘m’ shortcut) on, and tried to snap it to one of the edges that are marked with red X…but it doesn’t seem to want to snap edges that are directly connected to vertex that i am moving. It works fine if snap to edge that is not directly connected, and in this case it would do the trick, but in some other case - e.g. curved surface - it doesn’t help.

Cheers
-k


#114

I did not mean enable snapping :slight_smile:

There is a specific manipulator tool for snapping and aligning.
Selection>Manipulator Tool>Snap

You can use the end round handle to orient towards a specific component. The lower round handle snaps in the selected axis and the arrow moves without snapping.