Snapping Manipulator
This needs some attention I think.
When aligning to facess and edges, the manipulated object should align the selected axis towards the target face/edge centre. Currently it just takes on the targets normal vector. (I think this is a regression from 1.4 which I think functioned as described).
I noticed today that when aiming at faces with the alignment snapper that the manipulted geometry sometimes vanished.
The centre widget should snap to geometry, not free move. If you want to move without snapping just hold down w. It currently takes up to 3 moves to snap objects to a specific target. I’m sure what I am asking is how it worked in 1.4 but I could be mistaken, its been a while.
Duplicating Objects.
I’ve mentioned this a lot in the past. If I copy an object into the clipboard then move the object; when I paste it back it should appear at the orginal coords not where the source is now positioned!
Partial Subdivide
Bring it back, please…
More useful numeric editor
Don’t zero rotation, or please explain if there is a reason this is not currently possible - this has been a thing since v1 :]
Ability to do basic maths (current x-size+additional to make new x-size etc)
There’s more but I will leave it for now.