Silo 2.5.2 FBX material export errors


#1

I just tested exporting (Silo custom primitives) models with materials assigned to polygon groups via FBX.
The FBX showed randomly assigned polygons in addition to the intended materials.
Import into Keyshot and Modo, both with the same result, not consistent with Silo.
can you confirm this error?


#2

Nevermind, I get correct results after scaling the FBX export 100 times up.

But I have another issue:
I don’t get the hard edges (Crease edges, Hard edges on smooth-shaded models) to show up in an FBX export, in the obj export they show up.