silly run cycle


#1

silly run cycle

  Ok, maybe not that silly. But I did this in 5 hours more or less. That's a record for me :) I'm trying to crank out animations to get comfortable animating. Anyway, crit away!

#2

wow, I like the way the tongue moves. Good job, ive got no crits


#3

Hey! Very nice! He’s very expressive and has lots of personallity.

Only crit would be to adjust the curves as his feet leave the ground and go into their extreme pose. I would change it to a “quick out” and “hang” at the split extreme of the legs.

I converted your quicktime to a bink if you want to download it. I like looking an anims with bink because I can set the player to seemlessly “loop”. Then I can just sit back and watch the cycle over and over, noting all the mistakes.

Thanks for the rendering tips, btw :slight_smile: very useful!

Here’s the file:
http://rodbrett.com/SirRon/crazyrun02.exe

Great job!:thumbsup:
-pod


#4

Thanks for the comments guys!

Thanks for the bink file Pod, I’m surprised how much it compressed the file. I definately agree with the timing of the legs. That’s one of the first things I spotted after watching it a while. Thank you so much for the suggestion. And you’re welcome


#5

Cool! Yeah, bink’s pretty rockin. I plug it every chance I get(www.radgametools.com) :slight_smile:

What’s cool about it is that you get such little quality loss and a tiny file. Only downside is lots of ppl have nervous issues running an .exe file.

Ready for your next cycle!
-pod:)


#6

to solve the looping issue, add this to your html…

<embed width=“350” height=“197” src=“walk.mov” controller=“true” loop=“true”><noembed>got quicktime?</noembed></p>

as for the animation, looks great. i did notice the right leg’s toes seems to be behind 1 or 2 frames. like when the toes go to kick off the floor [on the right leg’s forward motion], they don’t seem to fully ‘kick’ off the ground.


#7

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