Siggraph 2017: ILM to tout open source CG library


#1

Lucasfilm and Industrial Light & Magic (ILM) have announced the first release of an open source computer graphics exchange library and will discuss its potential this week during Siggraph.MaterialX is an open standard developed jointly by Lucasfilm’s Advanced Development Group and ILM engineers. It has been devised to allow the transfer of rich materials and look-development content between VFX and CG applications and renderers.In a statement, the two parties acknowledged that there are currently high-quality options for exchanging scene hierarchies and geometric data between different tools, but argued that no “effective solutions” exist for exchanging rich material content.They added: “MaterialX addresses the current lack of a common, open standard for representing the data values and relationships required to transfer the complete look of a computer graphics model from one application or rendering platform to another.”MaterialX can move shading networks, patterns and texturing, complex nested materials and geometric assignments and provides a schema for describing material networks, shader parameters, texture and material assignments, as well as colour space.http://m.broadcastnow.co.uk/5120253.article


#2

MaterialX will change a great many areas of CG production. Reading into this tech, the possibility of accelerated creativity is immediate, yet the cost needs to be massaged to a greater extent, so the wider industry population can reach the product.

*Wave to Roberto. “It’s been too long mate. Will you be at SIGG17 in LA?”


#3

here more info… http://www.materialx.org/


#4

This is for Maya & production rendering?
I use Blender, renderman & 3delight, possible to work with this.

Sorry for my english.

Super dev site.


#5

Possible to use with Blender?