Here is the final scene info . . .
Teddy - 660 Triangles
Billy - 3230 Triangles
Character Total (including prop) - 3890
The polygon count for the scene (excluding character and prop) is 16162 triangles. It could easily be optimised lower, but seeing as the upper limit in the competition guidelines was around 50000 - 75000 polys, I’m going to leave it as is. 
There are 10 textures in total for the scene.
Wood1 512x512 (Used on the stage, and canvas supports)
Wood2 256x256 (Used on the stage poles)
nailhead 64x64 (used on the nails head)
genmetal 256x256 (used on the chains and the nail shaft)
ground 512x512 (used on the ground plane)
wall 1024x512 (used on the wall)
canvas1 512x512 (the canvas with the writing)
canvas2 512x512 (the canvas with the eyeballs)
Bread 256x256 (used on the mouldy bread)
Blanket 256x256 (used on the blanket)
The only specular is on the characters eyes, the chains and nailheads. The only bump map used was on the bread.
And to end of. This challenge has been awesome. I have had alot of fun. :buttrock:
The entries have been amaizing so far. I just wish that all the other Challenges got as much support as the Classic Challenge does, but hopefully that will change in the future!! 
Cheers
Speve-O