Sideshow - Character - Speve-O


#82

Looks awesome:buttrock: :buttrock: :buttrock:


#83

yup, definitely much better now speve-O. the walls look better (reference to beta1.jpg), and the chains are awesome… nice going.


#84

Thanks guys. Much appreciated. This challenge has been a blast. I’ve really enjoyed creating this character and scene!!! :buttrock:

Speve-O


#85

hey man… just had an idea… how’s about puting a small tear :cry: running down the side of his face from his “eye”? might add that extra bit of sympathy…


#86

This will be the last update I post until the final render is done . . . the refinements are becoming so miniscule . . .

Added specular to the metal elements (chain & nails), added some food residue to the jersey, added a bruise to the neck area, but you can’t really see it in this render. Tweaked the canvas texture, added pebbles to the ground, changed the layout of the nails . . . hmm various other little things!!

Mindrot: Played with the tear idea . . . not enough res on the maps to make it look convincing enough, but it looked okay. I might toy with it more on the weekend.

L8r

Speve-O


#87

Cool man… look forward to seeing the results…

good luck :beer:


#88

Great work! And you finished first out of everyone here. Well, an artist’s work is never truly finished, right? :beer:


#89

really awesome steve! really impressive!

view my freak


#90

Thanks mighty_m!!

Thanks Option-Cg. hehe, It’s true you can tweak artwork to death, but you just have to learn to let go! :slight_smile:

I am still going to try and add a few things, time permitting. I’m thinking of adding a soiled blanket with a half loaf of mouldy bread lying on it . . . or something to that effect.

Mindrot: Render times are my enemy!! :banghead: Hopefully I can get it all done well before Sunday. :surprised

Cheers

Speve-O


#91

:annoyed: RENDER TIMES BAD!!! :annoyed:

I was also gonna use Brazil to render with, but I don’t have the patience to wait for the sucka :cry:


#92

Mindrot’s beautiful texture maps inspired me to post my own, so here they are!

L8r

Speve-O


#93

Originally posted by Speve-O
[B]Mindrot’s beautiful texture maps inspired me to post my own…

Speve-O [/B]

AAAW shucks you make me blush :blush: thanks

Sweet Jebus!!! :shame: That poor child!!!

Damn Speve-O looking mighty fine there your self… that green on his neck :eek:

You created a real sensation of filth and dirt there :thumbsup:


#94

Here is the final image.

1 hour later and the cgchallenge site still hasn’t updated the new text and thumbnail . . . they really need to fix that, it’s very irritating.

Still going to post the wireframes, alternate views, etc etc.

Cheers

Speve-O


#95

Here are the wireframes.

More wireframes . . .

Updated the environment shot, the last one wasn’t great . . .

Environment Wireframe (147 kb)

Face Closeup (35 kb)


#96

Here is a compilation shot.

Here is a more hi-res version of the final image . . its a biggie!! :buttrock:

Hi Res Widescreen Final Shot (293 kb)


#97

Here is the final scene info . . .

Teddy - 660 Triangles

Billy - 3230 Triangles

Character Total (including prop) - 3890

The polygon count for the scene (excluding character and prop) is 16162 triangles. It could easily be optimised lower, but seeing as the upper limit in the competition guidelines was around 50000 - 75000 polys, I’m going to leave it as is. :thumbsup:

There are 10 textures in total for the scene.

Wood1 512x512 (Used on the stage, and canvas supports)
Wood2 256x256 (Used on the stage poles)
nailhead 64x64 (used on the nails head)
genmetal 256x256 (used on the chains and the nail shaft)
ground 512x512 (used on the ground plane)
wall 1024x512 (used on the wall)
canvas1 512x512 (the canvas with the writing)
canvas2 512x512 (the canvas with the eyeballs)
Bread 256x256 (used on the mouldy bread)
Blanket 256x256 (used on the blanket)

The only specular is on the characters eyes, the chains and nailheads. The only bump map used was on the bread.

And to end of. This challenge has been awesome. I have had alot of fun. :buttrock:

The entries have been amaizing so far. I just wish that all the other Challenges got as much support as the Classic Challenge does, but hopefully that will change in the future!! :beer:

Cheers

Speve-O


#98

That looks really nice! Beautiful textures. And you did a good job on the render.
One thing though: If you´re panning to animate that kid, he won´t be able to bend his legs, because he aint got any knees in the mesh… That might cause you some trouble. So if you have any faces spare, I suggest you add a loop or two to his legs:thumbsup:


#99

Thanks alot Ivars! I never planned on animating him, but I will definately add some loops to his legs if I need to! Thanks for the advice! :thumbsup:

Why didn’t you enter this months challenge? I was looking forward to seeing your entry!!

Cheers

Speve-O


#100

Took Ivars advice and added an extra loop to his legs . . . I had the extra polys, plus I changed a few little things. Might as well be comprehensive!! :slight_smile:

I updated the wireframes and images to reflect the new count.

Cheers

Speve-O


#101

Lookin supa man… I like the compilation shot… :thumbsup:

Good luck :beer: