Sideshow-Character-Ionanism


#55

Thanks for the complements wonder, much appreciated
I’ll see what I can do about the legs. I am almost done with her but am still doing a lot of tweaking, I’ll just add the legs to my list of things to play with.

I finished rigging her, and I started to play around with posing her. The pose I went with is base on an early concept sketch from before I started to texture her, if anyone wants to see it let me know (the concept sketch).

Here she is posed:

I have a higher res shot up on the challenge site if you want a better look.

She also has bump and specular maps applied to her, If anyone has something to point out about her that doesn’t quite look right let me know, especially with my bump and speck
I’m not 100% confident in my abilities to make “proper” bump and speck maps, but I can make them so that they look just fine.

I will shortly be posting my speck and bump maps up on this site so you can see what I am doing right / wrong with them.


#56

its things like this that help me to realize I suck! This rocks!:applause:


#57

Hey now melmann
don’t be so self deprecating
you don’t suck
your character is my favorite one here
don’t tell the others
Oh wait everyone can read this.


#58

Can’t see the images. :hmm:


#59

You know what
I can’t see them either
I think the server that my pictures are on is doing some maintenance tasks, because my website is not loading either
hopefully it will be back up soon.


#60

Crap
you know what
I think the server my images and web site are on is down. Hopefully they will get it back up real soon
preferably before the 21st otherwise I will have to make my final submission in a whole lotta attachment.


#61

Ok… the server that all of my stuff is on is still down and time is running out. I made another update to the challenge site, so if you want to see my character updates you will have to go there
the black widow character
by ionanism
as if you didn’t all ready know.

I made a cool character sheet, I probably will put that up on the challenge site some time before the 21st, but as of now there is a picture with 3 different poses.

Man
the 20kb attachment limit is going to make all of my posts look like rubbish. I / we still have to post our texture sheets, multiple views of our character both shaded and just wires.

Well see how it goes, still got a little bit of time left.


#62

Ok let’s see how this works

Here is here character sheet:

Character Sheet

As you probably can tell I put it up on www.solarflarestudios.com

I hope that’s allowed
They have larger file limits…2MB I believe, so now my posts wont get all over optimized looking, if I was to use cgtalks built in attachments 20kb limit, everything I would post would loose all of it glorious detail.


#63

Really nice work man! :thumbsup:


#64

All right time is up
the server that all of my images are on is still down, so you can no longer view my progress on this character, but I figured out a way to show my final images.

I have my character sheet up on the challenge site.

I also have a higher res version of it here: Character Sheet

Here are the textures that I used. Textures

And here are shots of here shaded and just wires. Wires

My total triangle count is 3999…I feel like I am lying about it, because 3999 just seem so perfect
but with the hair I could push the count to the very limit.

And that’s all folks!!!

Now I have 2 character entries in the CG Challenge under my belt
fully finished on time, giving me a track record of
2 for 2
not bad if I say so myself.

— Edit — I forgot to do my character recap.

Character: The Black Widow:
Born with a form of Acromegaly that mostly only affecter her extremities: Arms, legs, hands, fingers. Has extra joints in her fingers, she was also born with 8 eyes that she covers up with a custom mask. She also has
ok
get this
spider veins
get it
spider
the black widow is a spider
spider veins
ha ha he he ho ho…

My goal for this CG Challenge Game Art Design Challenge was to make my character an interesting game character that one would actually see in an actual game, while staying within the rules of this challenge. That is why she has a flamethrower strapped to her arm, carries a scythe and wears a cool looking mask. Every part of her fits in with the time period (1840s – 1940s) from the wire frame of the dress of the time period to the WWI style German flamethrower. (I did my home work on all this stuff)

For the look of the character, I was going for was a stylized look to her, something like in Shinobi (the new one)
I like to think that my character would fit in whit that game nicely
perhaps replacing the giant spider boss that is in the game with my character.

If she was actually in a game I would see her using the flamethrower to shoot out a sticky glue like substance rather than fire
more like a fire hose than a flamethrower
then once she shoots you with the glue (causing you to be
well
stuck), she will cut you with the scythe. Perhaps she would also jump around a lot, bounce off the walls ext, ext, and chop at you with the scythe.

I suppose that’s enough info on the character.

My website is still down. The timing of the server going down couldn’t be worse
here I am an unemployed CG Artist (looking for work) working on a character for the cg challenge, and just as I am about to finish it, and show the world my work, the server goes down and now no one can see my website and see more of my work…but what can you do
it was all just for the fun of it anyway. (The CG Challenge)

It was a real fun project to work on
I truly enjoyed every minute of it
I will defiantly be coming back for more.

Don’t forget to view my work on this character via the links above.


#65

OK here are just some additional little bits.

Here are just some additional texture details in
well
a little more detail. Details

Here are her 3 poses
they are the same as the ones in the character sheet, but they are easier to see in this shot. 3 poses


#66

This is one of the most freaky/bizzare characters I have seen in a while. :eek: I love the “stripper pole” pose. :twisted:

Cheers

Speve-O


#67

Took a a look at your layout on the CGChallenge site… very impressive… really has that freakshow/carnival quality to it…

Good luck man :thumbsup:


#68

Thanks Speve-O and Mindrot
you two probably have the best looking entries here
it’s no wonder that you both have jobs in the industry.

I love the “stripper pole” pose.
Speve-O
ha ha yeah
I like the stripper pole pose too
that’s exactly how I named the files of it too
the “stripper pose” I think that pose establishes the sexy part of the character.

Took a a look at your layout on the CGChallenge site… very impressive… really has that freakshow/carnival quality to it…
Mindrot
I’m glad you like my character sheet
that’s exactly what I was trying to do when designing it
I was trying to capture the old sideshow poster look.


#69

Nice work and cool ccncept!

I don’t think the sickle goes well with her though, or a bit out of place.


#70

Excellent piece of work, initially when I saw the sketches I thought “That is going to be a tough model to finish” but obviously you did and with great technical execution and class too. An awesomely freakish character.


#71

Originally posted by Frank Dodd
Excellent piece of work, initially when I saw the sketches I thought “That is going to be a tough model to finish” but obviously you did and with great technical execution and class too. An awesomely freakish character.
Thanks Frank, I am really proud of this character, I’m glad you think I did a good job on it. A concern of mine when I first came up with her was that I wasn’t sure if I could do my drawings justice, but I new I could do it if I tried. I tried to stick to my sketches as closely as possible, without copping out on anything. She actually turned out better than I expected, I wasn’t sure if I could achieve the look I was going for, but I think I did. I also wasn’t sure if I could finish her in time, but I actually finished a bit early, so I spent a little more time making my character sheets look cooler. All in all she was a very fun character to work on.

Thanks for your kind words.

Originally posted by muckywetnoodle
I don’t think the sickle goes well with her though, or a bit out of place.
Muckywetnoodle Thanks for the complements.
You don’t think the sickle goes well? I thought it would make for a good weapon to someone who is taller than everyone
good to cut at things below her. (I was keeping the idea that she should be an actual game character in mind)

I was debating over what size to make it though
I wasn’t sure if it should be actually sized but small to her, so it would look like a golf club or a cane in size or larger for her so it would look like the size of an actual sickle to her
I obviously went larger. Maybe if I made it smaller it would fit better, and make her look larger in the process. (She is suppose to be abnormally tall, but with out anything to compare her to, she just kinda looks a normally tall)

Thanks for the complements and crits
btw where were you earlier when I was still working on her
anyway
thanks.


#72

wow man.- you have so much skill its nutz.

the inital sketches arent much to write home about, but the model, and especially the textures, are rediculiously good.

maybe its the fact that this was a really strong concept to begin with that makes it so damn good—

I wouldnt change anything, and its probably too late at this point, but the dress would look a lot better if the transparent stuff was replaces by some really knarly transparent cloth with lace edges.

your done, but just a thought

:wavey:


#73

Wow, thanks a lot Konstruct for the colorful complements.

That’s a good idea you got there.

Initially I did want the transparent part of the dress to have some more texture to it (while still being transparent), maybe some blood stains scattered all over. But when it came time to lay out my UVs the dress just took up too much space (even if I just did 1/8 of it and mirrored the rest on that), the dress pushed all the other parts down in size making the pixels bigger which made everything look like crap, so I scraped that idea. If it was up to me I would have added a 3rd 512 x 512 map or kicked the size up to 1024 x 1024, then I could have included some design in the dress but the size was 512 x 512 and at that size and I think I did a good job getting the most out of 2 maps that small.

Thanks again for you enthusiastic words, they are much appreciated.


#74

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