Sideshow-Character-Ionanism


#46

crap I wish I could texture like this!!!:applause:


#47

Wow! thanks a lot melmann!
It’s funny that you say that because this is only the 2nd character I’ve ever unwrapped and textured before (the last cg challenge was my first).

Good, good, good
I’m gland that you like the boots, I was afraid that people would think that they where too modern looking
you know
like those buckle up boots that those Goth people wear now a days. But they are just old leather boots with belts strapped around them, because
well
that just looks cool
and my crackpot science explanation for them being there is that they are there to support her long legs, but it just looks cool. I am defiantly going to keep the belts.

Still got a bit more texturing to do, but I am almost done. I plan on making bump maps and specular maps, but I think I will rig her first before making the bump and specular, don’t want to run out of time and not be able to pose her.


#48

Well
I think I am about done with the majority of my texturing, I don’t know what else to do with it
just a lot of little tweaking going on, darken this lighten that
nothing big. I think I might start rigging her real soon.

Have a look and tell me what you think, what more needs to be done?
I’m not sure about the skin… is it too plain / pale?
maybe bit it needs to be dirtied up a bit, I might just leave it as is.

Here are some shot, rendered with no lighting
just used the 3ds max built in 2 default viewport lights.

Head / Hair:

Chest and Back:

Corset:

Arms:

I just wanted to see if there was anything else the home viewing audience thinks needs to be done to her texture wise, before I go off and make the bump and specular. Like I said I am going to rig her before I do the bump and specular, so there will be some time before I go off and do those. I can tweak the textures all I want while I rig.


#49

Legs:

Boots:

Here is what my texture sheets are looking like at the moment:


#50

just wondering, do you use deep paint or do you just go straight into photoshop. It just i cant see any seams which is always great.

as for the model it looks great, the only thing that is puzzelling me is its meant to be turn of the centuary but she’s got a flame thrower with a pressurised canister (which is a little more modern than 1900) It’s not really a problem im just finding it hard to imagine her in a side show at the moment rather than out butchering people.

But i do love the modelling and texturing :thumbsup:


#51

Thanks baaah888
No deep paint here, I just go in to Photoshop, I don’t have deep paint, so I do as much as a can to remove the seams in Photoshop, which is sometimes hard to do, but I do the best I can to remove them by hand.

As for the flamethrower thing
I’m pretty sure they had those in WWI, which was around 1913 – 1918 I’m not sure if you are disputing that fact or just the canister I have mounted on mine (by the arm), I could remove that
I don’t like my texturing of it much anyway. But it looks cool there, if I can fix its texture job. But I know they had them back then (flamethrowers)

As for being able to see her in a sideshow
In my head I am designing her to be a cool game character based on sideshow freaks from the turn of the century
but
it is a side so and, if you want to keep her in the context of a sideshow, then the flamethrower is part of her “show”
you know like an act
not all sideshow people are like caged animals for us to look at in awe and disgust. I guess she uses it as part of an act for people to watch for more shock and awe entertainment.

As for the technical accuracy of the flamethrower, the rules say that our time frame for this is 1840s – 1940s so if I really wanted I could use technology from the start of WWII.

Here are some links to cheesy sites for proof of the WWI flamethrower:

Here is a link to a site talking about German flamethrowers:
German Flamethrowers
That site also mentions the use of “cylinders of compressed air” (toward bottom of flamethrower part)

And here is a link to a site with some flamethrower pictures, but these are WWII ones:
Pictures

here is some more WWI weapons information:
More Info

All of these links are kinda lame, but they provide a real world technical backbone to what I put in to my crazy character.

Thanks again for the comments, and crits.

side note: I think I will start to rig her to day.

edit = I Just removed a link to an oversized pdf.


#52

:slight_smile: it wasnt really crit just opinion and i wanted to see what you thought about it, i know with my work people always say stuff like he’s to ugly to be a main character and i have to explain it, so just poseing the question to make sure. :thumbsup:


#53

Its no big deal
I can relate, I usually have to explain things a lot too, but I have no problem explaining my character.
I was actually planning on making an post dedicated to that, in an attempt to give her some real world credibility and showing where I got some of my ideas for various details from
just to show that she falls with in the rules of the challenge, just incase there was anyone out there that though otherwise. But I was going to do that after I finished her. I may or may not still do it
I don’t know if I need to or not. I think I am 100% with in the bounds of the rules, but that’s just me, it’s my character so of course I would think that.

WIP info:

I boned her today (hehehe
immature chuckles at a childish pun)
Still need to rig and skin her.
Anyone got any Ideas on how I could set up the hoses so that they move when I move her arm or head?

I would prefer not having to string up a bunch of bones and pose each link by hand, maybe the proper rigging and linking of them would work fine though.

I was just thinking I could just slap a Flex modifier on it or something
would that work, or do I need to crack open something like reactor, would that even work.

I guess I will play around with it and see what I come up with.


#54

great concept,great modeling,great texture! man!
if i have to tell something i dun like,i think that’s the legs,they looks too straight,man.


#55

Thanks for the complements wonder, much appreciated
I’ll see what I can do about the legs. I am almost done with her but am still doing a lot of tweaking, I’ll just add the legs to my list of things to play with.

I finished rigging her, and I started to play around with posing her. The pose I went with is base on an early concept sketch from before I started to texture her, if anyone wants to see it let me know (the concept sketch).

Here she is posed:

I have a higher res shot up on the challenge site if you want a better look.

She also has bump and specular maps applied to her, If anyone has something to point out about her that doesn’t quite look right let me know, especially with my bump and speck
I’m not 100% confident in my abilities to make “proper” bump and speck maps, but I can make them so that they look just fine.

I will shortly be posting my speck and bump maps up on this site so you can see what I am doing right / wrong with them.


#56

its things like this that help me to realize I suck! This rocks!:applause:


#57

Hey now melmann
don’t be so self deprecating
you don’t suck
your character is my favorite one here
don’t tell the others
Oh wait everyone can read this.


#58

Can’t see the images. :hmm:


#59

You know what
I can’t see them either
I think the server that my pictures are on is doing some maintenance tasks, because my website is not loading either
hopefully it will be back up soon.


#60

Crap
you know what
I think the server my images and web site are on is down. Hopefully they will get it back up real soon
preferably before the 21st otherwise I will have to make my final submission in a whole lotta attachment.


#61

Ok… the server that all of my stuff is on is still down and time is running out. I made another update to the challenge site, so if you want to see my character updates you will have to go there
the black widow character
by ionanism
as if you didn’t all ready know.

I made a cool character sheet, I probably will put that up on the challenge site some time before the 21st, but as of now there is a picture with 3 different poses.

Man
the 20kb attachment limit is going to make all of my posts look like rubbish. I / we still have to post our texture sheets, multiple views of our character both shaded and just wires.

Well see how it goes, still got a little bit of time left.


#62

Ok let’s see how this works

Here is here character sheet:

Character Sheet

As you probably can tell I put it up on www.solarflarestudios.com

I hope that’s allowed
They have larger file limits…2MB I believe, so now my posts wont get all over optimized looking, if I was to use cgtalks built in attachments 20kb limit, everything I would post would loose all of it glorious detail.


#63

Really nice work man! :thumbsup:


#64

All right time is up
the server that all of my images are on is still down, so you can no longer view my progress on this character, but I figured out a way to show my final images.

I have my character sheet up on the challenge site.

I also have a higher res version of it here: Character Sheet

Here are the textures that I used. Textures

And here are shots of here shaded and just wires. Wires

My total triangle count is 3999…I feel like I am lying about it, because 3999 just seem so perfect
but with the hair I could push the count to the very limit.

And that’s all folks!!!

Now I have 2 character entries in the CG Challenge under my belt
fully finished on time, giving me a track record of
2 for 2
not bad if I say so myself.

— Edit — I forgot to do my character recap.

Character: The Black Widow:
Born with a form of Acromegaly that mostly only affecter her extremities: Arms, legs, hands, fingers. Has extra joints in her fingers, she was also born with 8 eyes that she covers up with a custom mask. She also has
ok
get this
spider veins
get it
spider
the black widow is a spider
spider veins
ha ha he he ho ho…

My goal for this CG Challenge Game Art Design Challenge was to make my character an interesting game character that one would actually see in an actual game, while staying within the rules of this challenge. That is why she has a flamethrower strapped to her arm, carries a scythe and wears a cool looking mask. Every part of her fits in with the time period (1840s – 1940s) from the wire frame of the dress of the time period to the WWI style German flamethrower. (I did my home work on all this stuff)

For the look of the character, I was going for was a stylized look to her, something like in Shinobi (the new one)
I like to think that my character would fit in whit that game nicely
perhaps replacing the giant spider boss that is in the game with my character.

If she was actually in a game I would see her using the flamethrower to shoot out a sticky glue like substance rather than fire
more like a fire hose than a flamethrower
then once she shoots you with the glue (causing you to be
well
stuck), she will cut you with the scythe. Perhaps she would also jump around a lot, bounce off the walls ext, ext, and chop at you with the scythe.

I suppose that’s enough info on the character.

My website is still down. The timing of the server going down couldn’t be worse
here I am an unemployed CG Artist (looking for work) working on a character for the cg challenge, and just as I am about to finish it, and show the world my work, the server goes down and now no one can see my website and see more of my work…but what can you do
it was all just for the fun of it anyway. (The CG Challenge)

It was a real fun project to work on
I truly enjoyed every minute of it
I will defiantly be coming back for more.

Don’t forget to view my work on this character via the links above.


#65

OK here are just some additional little bits.

Here are just some additional texture details in
well
a little more detail. Details

Here are her 3 poses
they are the same as the ones in the character sheet, but they are easier to see in this shot. 3 poses