Originally posted by ChopinLives81
[B]Yes i have seen Debevec’s work…thats what inspired me to experiment with natural light rendering, but i’m actually not sure if i’m doing it correctly…i’m getting good results as you can see, but i don’t know if its the right way of setting of a scene the way i do it.
I posted a thread in the 3d/WIP forum “Rendering with natural light” yesterday check it out…there are two threads i did actually…one i have listed with my basic setup, try it out if you like.
And thanx for the review [/B]
Paul Debevec’s films are rendered in Radiance http://radsite.lbl.gov/radiance/HOME.html which is a raytracing renderer, I think written in part by Greg Ward-Larson. I believe that it’s freely available to download for personal use as it was a governent funded effort. The scene files for Rendering WIth Natural Light are on www.debevec.org so if you were so minded you could actually render Rendering WIth Natural Light at home. You’ll need patience in bucketloads though, and I believe the freely available version may only be Unix compliant.
PS If you’re interested I did a tutorial on using Paul Debevecs’s techniques in a RenderMan compliant renderer including making my own high dynamic range maps. It lives here if it’s any use to you: www.andrew-whitehurst.net/hdri_tut.html