Show off your favorite piece of lighting


#188

Nice piece Troy.
Other than the mug, everything looks very “used” and re-cleaned. I like that

I’m so happy this thread is still going, despite now being a little embarrassed by the ancient pieces I posted to kick it off. :slight_smile:


#189

Hi all!

this is my last test-render on a scene modeled by myself in Maya. And I am trying hard to make it a nice job to get an award from any good galleries such as cgs or 3d total.

Rendering process was done by mental ray and post pro by Photoshop.

I strongly need your nice words to critique on me and show me my problems. thank you very much.

Here is the render before post procssing:

And after post pro by Photoshop(adding some brightness, contrast and grains):

And here’s my only reference to model and render this scene:


#190

reduce refln on floor .


#191

reduce refln on floor .

I assume you meant, “Try to reduce the reflection on the floor.” But I must disagree entirely. If you look at the reference photo, it’s actually MORE reflective, quite a bit more. On the left, you can clearly see the details of the sliding shoji doors in the floor’s reflection of them, for example.

@RasoulValli: I think you’ve done a great job here! Not precisely like your reference, but in some ways it’s even better. And at a glance, I find your postworked render to be as near photorealistic as your reference, really! Good work, keep it up.


#192

Hi,

this is my very first modell, made nealry 1,5 years ago, i just refreshed it with a new lightning, it is also my first “serious” lightning work. I am not completely satisfied with it but iam intrested in your oppinoions. I would like to get more details in the reflection, the highlights are very strong fron vray lights, but the reflection of the hdri seems lost.

whatever here it is: video on youtube

awaiting for your critics


#193

-… . .-… . - .


#194

Hi … I would like to have some feedback on my render. I am learning lighting and would like some guidance on what is wrong in the render and how I can fix it . … Plz help me … Thank you … :slight_smile:


#195

That image is really cool, the mood is just fantastic, only thing i would add to it is some volumes passing through the trees and maybe some floor fog. other than that i really dig it.


#196

hey man … thanx for the feedback … I will look in to that … thanks alot … cheers … :slight_smile:


#197

Hey,
I’m a student and this is my first attempt at cinematic lighting, enjoy!
I consider it final, but I always like critics! :slight_smile:

edit: Made for the CG Lighting Challenge #16.
I did the lighting/Rendering/compositing, and some minor modeling.


#198

which is cg? This is a match to live project I did in school. Any critique would be appreciated. The full breakdown is in my reel: website listed below.

http://bryannalondon.com/


#199

the one on the right?


#200

Hi all, Im used some old stuff for studies if mentalray for Live Action, follow some studies I hope you like it.


#201

Hi all another piece, hope you like! Thx.


#202

That is good zartan, I like the colors of this work


#203

Hi miras, thx you!!! :slight_smile:


#204

Hello everyone! I’ve seen so many wonderful works in this thread!

This is my first attempt to Lighting, what do you guys think about?


#205

http://vishmewada86.wix.com/vishalmewada

Here is the link were u guys can have a look to my works


#206

These are some nice exercises!
Overall, I would say that right now all of your work is very categorized. It is either an environment or a character/object over a plain background. If you are looking to have your work considered at an animation company, I would start building some scenes with characters in an environment. Then you can tell the story of what’s happening through the lighting. Is it a scary scene with dark shadows and sharp lines? Or is it a very romantic scene with lots of saturated colors and diffusion? That would be my suggestion for your next step.

If there are any of these projects you are currently working on, let us know and we will give you a critique.

Cheers,
tdu
www.td-u.com


#207

Hey Sermi!

Here are some notes for you:

Red :: Ok. So this little guy is the main subject and his is getting a bit lost. There needs to be something that makes him pop off of his surroundings visually. He needs to be brightened up a bit so he can jump off of that darker background.

Orange :: His blue rim is a good idea, but it is a bit too isolated right on top of his head. Try getting that light to wrap all down his screen-left side. Also, it is a little strong and saturated. I would tone it down just a bit. And there should be a little bit of that cool light felt in the curtains too.

Blue :: These lamps are cool, but they are super bright in this scene. My eye just keeps getting drawn to them and it is hard to see the character. A good test is to squint your eyes and look at the screen. Whatever are is draws your eye when you do that is where the audience will focus when first looking at the image. In this case, it is those lamps. Try toning them down a touch.

Yellow :: The bottom half of this ball is too dark. Look how much brighter the shadow it is casting is on the ground. It is the same shadow and should be roughly the same value.

Magenta :: It is a little bright overall, but I am loving this variation in intensity and color across the floor.

Green :: I am just not buying the exterior. It just feels like a color ramp. Perhaps try comping an image of a night sky out there? Something without a lot of detail since this scene is not meant to be photorealistic.

Let me know if you have any questions.

Cheers,
Mike
www.td-u.com