I am working on a project with a team and we are making an animated short in Maya. We built some assets outside of the main file and they are comprised of multiple pieces in groups in the outliner in Maya. I am the “technical director” of the team, and I have done some reading and have seen that it is better to use FBX files because they hold all of the information needed. We have gotten to the stage to where we are compiling everything and we were instructed to reference these assets in. We have obj assets and fbx assets.
So my question is, once we have the references placed would we just import them in as FBX’s instead of the referenced objs. for rendering and having the scene work and function or would we continue to used the referenced files and not switch them just always have them referenced?