Q: is xsi easy to learn?
– I guess that depends on the person. I can only speak for myself. But I find my migration to XSI pretty easy. Yesterday I could set up a 2 character fighting sequence - this would normally take me a couple days or a week to do in A:M.
[i]Quote: I need something with a good renderer, easy animating and rigging, celshading and easy to use hair.[/i]
I fell inlove with XSI’s cel shade. Honestly thats the first thing that pulled me away from A:M and Lightwave (btw, you know how fast you can cel shade in XSI? - just 1 click!!! and its on. Well just set color of course but its still fast)
A good renderer. Another reason I fell for XSI - Mental Ray. Its simply the best. Nuff said.
Easy animating and rigging - LOL. Another 1 click task I found in XSI is the rigging. This is where XSI kicked Maya’s butt. Maya doesnt come with the amazing rigs XSI have. Right off the bat you can animate these rigs easily.
[i]Can you spline FASTER than you POLY?[/i]
-- There's no way in hell spline can beat poly modeling. This has been always my frustrations with A:M. I hope by A:M v27.x they will open the door for poly modeling and SubD's.
Don’t get me wrong. I don’t work for Softimage. I just know a good software when I see one.
I love A:M for its character animation ability. But that’s that. Rendering, modeling, Texture maps and STABILITY in A:M is just a pain in the @$$. I don’t hate A:M or anything, I just wanna be more productive. A:M still rocks in a few areas. And I mean few (like one or two).

