[Short Film] - Project I.C.E [Celshaded Science Fiction Project]


#61

How far is the script development? What stage are you at?

PS ‘Lethal Evolution’ is a phenomenal track… if you don’t mind, it’s going straight to the mp3 player.

PPS Got anymore like that?


#62

[b]Position interested in: Chracter concepting and maybe matte painting

Applications you use: PS[/b]

Why do you want to join this project? Gives me something to do after work.

How much time can you devote per week: 5-10 I guess

What’s your time zone / location? Seoul, Korea

Here’s a couple of concept illos I did last week, Hope you like them.

[b]

[/b]


#63

Our development team is currently working on a “proof of concept” that will probably be around 2:30 minutes long, a script and story board is in the works for that as we speak. This “proof of concept” is in place to determine and provide several things:

    [b]1.[/b] Visually show the exact skill level of the individuals involved in the project.
    [b]2.[/b] Guarantee the vision of the final project from every aspect from characters and environment to sound.
    [b]3.[/b] Determine our weaknesses as a team early on before the actual production begins and strengthen those areas.
    [b]4.[/b] Develop the necessary communication protocols needed to go through all phases of the production pipeline.
    [b]5.[/b] Experience success early on as a team and use that as a jump off point to start the actual film production.
    [b]6.[/b] Gain the experience of what makes up our team and discover the key players within it.
    [b]7.[/b] Deliver to the public an example of what is to come when the final project is to be completed.

We have the necessary management structure internally on paper to do what we have set out to do, but naturally none of us have ever worked together so this is a feeling out process for sure. Along with my co-lead we have personally planned for as many contingencies as possible to ensure that the initial phases are successful ones. Relying from my own management experience I realize that it is important to develop projects in phases/steps and assess the skill sets of your staff along the way making changes where necessary.

Although a proof of concept may not seem like much to some I would be beg to differ, our asset list alone is over 130+ objects and growing. And it’s the perfect unit test to see if your working with the “right people”, this is a internet collaboration which means a lot of unknowns and nothing can be assumed. Personally I am determined to see the project through to the end regardless and it is a reality that I understand all to well, a large portion of the individuals we start off with probably wont be there when development starts.

So for that reason alone this proof of concept is the only good faith, character assessment or work ethic litmus test I could come up with before I would ever a share a full blown script of mine with anyone or start the direct production phases of a film. If you cant make the walk with me to pull off a proof of concept then why should I believe you have the wherewithal to complete the film.

    I hope that answers your question.
    
    
 [b]   Note:[/b] All of the final assets that are being created for the proof of concept are part of the asset list for the actual film.
 
 
 
 
 [b]BTW:[/b] Yeah that Lethalevolution track is hot and there is more of that to come from b00bie for sure :twisted:

#64

hello
I would like to join the team
I can do mechanicle modeling mechs and posibly ships


#65

Been working on some celshade nodes. Here’s a quick render test of a S.P.O.O.K. soldier. Once I’m happy with the nodes, I’ll throw up an animation or two. Hopefully KidMesh will plug me on the ICE Website front page;)


#66

Darkskills indeed
Totaly awsome

I’m co lead to this project and like to thank you all for the intrest you have shown in ICE
and even efford putt in.

love the spook soldier btw
i know kidmesh will agree when i say welcome on board Darkskills.

Cheers
madkarma


#67

LOL, yeah more like welcome back :twisted:

This guy has been on the team since the beginning but I cant get him away from the lab to even say hi…too busy studying how to be the real celshade demi god I suppose.

Darkskills you have defintley lived up to your name today buddy, that S.P.O.O.K Soldier is spot on.

Gimme some more!


#68

what kind of objects, like guns and security systems are still available?


#69

Kid Mesh, please don’t take offense to my questions, they aren’t meant to question you, your team, or abilities. I have learned from previous experience to not give my time to people without first making sure that I am comfortable with the leadership, as well as the group.

As far as the script goes, I am a screenwriter as well as an artist, and my request wasn’t to judge your abilities as a writer or storyteller so much as to get an overall feel of what’s involved. Again, this relates directly to the scale of the project, and my wish to commit and follow through. That said, at this point I am only interested in working on commercial projects (which by the outline, this seems to be so far). I’d be interesting in knowing what makes this story unique.

I am a professional, and wouldn’t expect to even see a script until it has been registered with the WGA and after I had given you a signed NDA.

At any rate, what I may be able to do is give you a commitment for phases (like you say, phases of development offer you a chance to see how the team meshes together). That way, I can fit the phases around my work schedule.

Again, my only hesitation comes from my own lack of time, and my willingness to make sure my other obligations to squeeze you and your team out.

Let me know what you’re looking for in the way of creature designs, and character designs and I’ll see what I can come up with over the next few days. Heck, you may think they suck, and tell me to take a hike! Like I said, I am a LW modeler too, so converting the sketches to 3D would be fairly easy for me.

Cheers,
AJE


#70

AJE - No offense was taken :blush: and Im sorry If I offended you possibly…thats the one thing I hate about text and the internet, you just cant emulate tones of voice. Not to mention I proably didnt do a good job of disconnecting you personally from my response. I just wanted to make sure that individuals who were looking on had a basic idea of what and why were doing what were doing.
In regards to creature and character designs, well we have on heck of a 2D creature designer at the moment and I mean very good. Not saying that you wouldnt be any better but we have more of a need in our 2D concept character design dept.
What would help is if you could join our mIRC channel and speak with madkarma…he is basically “man at arms” if you will regarding new team members.
There is just so much involved at the moment in the areas of planning and preparation that we have to split and delegate duties. So if you could pop in and speak with him that would be great…I actually thought I was running the project when it started :slight_smile: but he has defintely kicked it into another level behind the scenes. But more than likely I will be there so and we can all discuss it then.
If that wont work for you because Im now remembering that you have a busy schedule then email me and we can start a three way email between yourself, madkarma and I.

Cheers,

I almost forgot, thanks for the compliment in regards to this coming off like a commercial project. I’ve been a professional for over 15 years and it just shows in everything I do. I guess over time it just becomes natural. At the moment its an internet collaboration…for now :wink:


#71

Hey KM,
My skills as a modeller are slowly building up, and I do have a design for the dropship, if its not already taken, and some other misc. props like the “space age laptop computer” and the indoor security camera, and I’m trying to come up with a design for the towers and the unmmaned turrets (that is if you dont already have on in mind).

Now, I’m still an amatuer, but I’m working on it, I would really like to see if I could help, I use maya 5 complete at my school, it would take me about a month working on the dropship for about two hours a day, cause of school, but I would like to see if I could pull it off and give you the best looking model i could create.

about the concept art, I’m not as good as everyone else is here, and unfortunately my scanner seems to be done, and i only have drew the space age laptop


#72

Hey there, just read this thread, sadly the only program I have is Cinema 4D (free downloadable demo version) and I can’t do all that much on it, if I was able to I would jump at the chance to.

So with that all I’ll do is wish you all good luck as it looks promising, the work so far looks nice, keep it up!


#73

Position interested in: Mechanical or Character/Creature Modeler

Applications you use: 3ds Max 7

Why do you want to join this project? It is a good oppurtunity to build up more for my portfolio. Some good experience. Also it looks like fun. :smiley:

How much time can you devote per week: I’ll say 8 Hrs.

What’s your time zone / location? GMT -5/ N.Y. USA


#74

Position interested in: [color=darkorange][color=magenta]3d modeling, concept art (if still needed)[/color] [/color]

Applications you use: 3d studio max 6

Why do you want to join this project? I want to increase my knowleaddge in modeling alo get some experiance in teamwork

How much time can you devote per week: 4-6hours per day (28-42)

What’s your location? [color=magenta]Lithuania (a small basketball country :))

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#75

I would like to take part in this project. Here’s my info:

                                    [b]Position interested in:  3d modeling (both organic and mechanical)[/b]
                               
                                    [b]Applications you use:  3d studio max/photoshop[/b]
                               
                                    [b]Why do you want to join this project? to get experience working with a team and to expand my knowledge of creating digital media.[/b]
                               
                                    [b]How much time can you devote per week:  around 2+ hours a day (around 14+ hours/week)[/b]
                                
                                  [b]What's your time zone / location? [color=DeepSkyBlue]pacific time (Seattle, Washington, USA)

AOL INSTANT MESSENGER: JVIikel
EMAIL: mikered (at) gmail (dot) com
^^Sorry for the email parsing. I just don’t enjoy spam
[/color] [/b]


#76

Position interested in: Animator, or any other way I can help
Applications you use: Maya, Photoshop, Flash, After Effects, Illustrator, Premiere, Final Cut
Why do you want to join this project? I really like the story and it looks like you guys really have your act together. I would like to gain experience by working with a team such as yours and to have something of this caliber to add to my reel.
How much time can you devote per week: [color=White]15-20 hours[/color]
[b]What’s your time zone / location? [color=White]Eastern (Ohio)

I’m a jr animator(unfortunetely I don’t have Lightwave, and I am just now picking up MB), but I also have skills in the above softwares so if there is anything I can help with, count me in. If not, best of luck anyways, it’s looking great so far.

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#77

It’s been super busy :eek: but I’ve tried to reply to all via private messages. So if you posted in this thread requesting info about the project just check your private messages.

Cheers


#78

Position Interested In: 2D (but can do some mech in 3D and conceptual art)

Applications: Modo, Lightwave, Photo Cs

Why do I want to join? I´m not currently in any project :slight_smile:

How much time a week? About 6 / 12 Hours week

Time zone: GTM Paris, Madrid


#79

I’m sorry to inform everyone this project died a premature death.
Kidmesh is still posting on the CG forums just not on his own forum and
not responding to any emails.
A real pitty becouse we where making some cool progress.
I thought since the project is dead anyway i would share some art i did for it.

There is tons more to show but i would just be filling the pages for a dead project.
If anyone likes the art for his own project or has an other suguestion please contact me.






#80

Dude, you’re kidding, right? Gee… this was something I had my eyes on.