[Short Film] - Project I.C.E [Celshaded Science Fiction Project]


#92

Whoa, hey, I simply stated my observation of what was going on with the project. Don’t shoot the messenger because I speak the truth (Nothing I stated contradicted what Kid Mesh, the Project Lead said in his post.) but just so there’s no confusion and no question about where I’m coming from, my main involvement with the project was to develop the celshaded look and as a celshader, I’ll address the following statement by MadKarma and then forever hold my peace:

The cellshading was never dropped for realistic. We just thought we should experiment with shading techniques but always keep it manga. At no time a choice was made to drop cellshading and certainly not for realistic.

I’ll simply refer to the Project ICE meeting minutes posted on the Official Project I.C.E. website by Kid Mesh in the ‘Project-I.C.E.’ forum under ‘Production and Development’ in the thread entitled ‘Important Team Meeting Updated’ on Sunday, January 9th at 4:47pm. A meeting whose attendees included

In Attendance
KidMesh
CyberHanz
J-Rod
Madkarma
Shari
b00bie

and I quote:

…Things have changed and we are now looking a something close to a film feature…With the talent level that wa have thus far in certain areas, we have decided that a celshaded project would not due the 3D models justice at all. We are going forward with a fullyl textured photoreal look…For now, the project is listed as a celshaded project publically and thats fine. When we actually start to post renders…the world will know something else has happend.

Even after that post, I still continued to submit samples of the progress made on the nodes and animations I was working on, examples of which even made it to the front page of the Project I.C.E. website. However, I think it is plain to see why I considered myself to be ‘on-the-bench’ at that point.
To Kid Mesh and the rest of the I.C.E. Team members, Please excuse me for putting portions of private team minutes out in the public arena, but I felt it appropriate and neccessary in this instance to help alleviate any doubt cast on my observations or my character. Thanks.


#93

From what I’ve seen (which is limited to this thread and the limited website thus far), I don’t think there has been irreperable damage done here. I don’t think anyone is pointing fingers, and people are allowed (as they should be) to vent a bit. Personal attacks aren’t worth mentioning since nobody really has the right to whine about submitting work that they did for free, with no guarantees on anything.

This is an experiment. And having a relatively good idea, it could be an experiment that is well recieved. Whether the team members feel it or not, what’s missing in all of this seems to be the communication factor, which can be attributed to many things. It is an easy thing to overcome.

The next problem, as I stated before, is the level of some of the work not being where it needs to be to keep people committed to the project. I would suggest running this as a real production, with a head production designer, producer, and director having the final word on what makes it, and what doesn’t. If you are a contributor, and your work doesn’t make it into the final line-up, don’t feel bad because there may be elements of you design worked into something else that IS used. Think about the team working on Star Wars… there are warehouses of stuff that didn’t get used.

The third thing is the percieved change to a more realistic style. I would tender that it’s a bit ambitious for this project, and you run the risk of being the next in a growing chain of painful attempts (FF:TSW, Polar Ex). People will be distracted by that, and the story will be lost. I think a better approach would be more like Wonderful Days… it looked beautiful.
(Also, celshading the characters means texturing them is MUCH easier, and for a project with volunteers and high hopes, I would stick to your original plan.)

If some of you don’t think this is worth working on, by all means step aside. KidMesh, I don’t know where you’re at with all of this, check your PM’s and fire one back to me.


#94

Ahhh, well. I guess i understand KidMeshes story. On Aegis we also have people coming and leaving and deadlines that go nowhere. :smiley: But we just do it for the fun and try to learn something from the experience. Also, everyone on our time i think really likes to work with eachother, its for recreation, not work…

About setting your goals to high, this probably happens on about every CG project out there. The key is to just downscale it when you notice this is not going to happen within the current team. Thats what we have had a couple of times, but what we did was just keep creating content to work with and in the end sort out what we can do with the content we have.

Anyway, Kidmesh. If, as you say, you have a core of about 6 people that really works, then build your production around it. As we have it on Aegis:

Production Team Contributors Interested People

Some people just have a different amount of time they can spend on projects, but still do some work on the project and want to be a part of it. You can have it both ways. Just have a core production team who can spend over 20 hours a month on the project, and contributors who spend some time on the project. Concentrate the production around the production team and use the contributors to get some extra punch in there…

As for the quality of work…This one is pretty easy actually. Any new starting guy can be at a kick ass level in a couple of months with some guidance. Its one of those things a collab project gives back to the group. For you it might be more important to finish the project, but for some people it is not so much important to see a finished CG movie, but seeing their skillset go up in production. Knowing they come out of the project better at what they were doing before. For this you need to team up people, share work. Put multiple people on the same scene, and let them learn from eachother, when the group is working and communicating things should be ok. And don’t spend hours talking on IRC or something with the entire group, this will probably lead to a chatclub instead of a workgroup. OR only invite production members, who actually produce.

Anyway, i do think you guys have a good core group, and like Aegis, you have hit a hard bump. If this bump is enough to cancel the entire collab is up to you. But a good core team is something you should not waste to fast. If you really have a group of people who don’t produce anything, then don’t make them part of the production team, just put them on the visitor list…And if there is just no skillset with your production team, and you think the vision you guys had is really not going to happen, well, then that would be a reason to quit, or start working really hard to learn the right skills.

Anyway, good luck with the project, no matter in what incarnation it continues. :smiley:


#95

well i dont know whats going on here
btw

i am new to this fourm and would like to join in the project if you still have place availbale

personally i love to model so modeling any thing would be good for me but here is the format you asked for and could you please pm or give me your email add to get some more details

here is the details you asked for

Position interested in: Mechanical Modeler, Character/Creature Modeler

Applications you use: Maya 6.5 on Mac OSX

Why do you want to join this project? well i saw few concepts and i like the idea of the story plus never tired cell shading so hope fully i will learn a bit on the go and improve my skill set more

How much time can you devvote per week: i could give about 16-20 hours at the moment

What’s your time zone/location? Currently I am student in UK and living near london but duing summer i am going back to India i.e from June


#96

OK KidMesh and Madkarma…I have high props to you for being ambitous and taking a project that is of an amazing calliber. I was modelling for the team, and received some good pointers from Madkarma…BUT, this project was a little too ambitous in my opinion? I mean, what do you expect - something from Pixar? AND, CGI takes a LONG time as everyone knows, and this project only lasted a few months I suppose if that long from what it seemed to me… This project could have happened, but without any deadlines (I never had any at all or saw or heard any) nothing was going to go anywhere, and well it really didnt seeing as how the project collapsed. Now KidMesh, with all respect - insulting other artists “skill level” is the same has you having no skill level at all. Yes, CGI is an ART, insulting someone’s modelling technique or of the like is completely unprofessional. To quote you KidMesh, "Even the people who lied to me saying that they had “X” skill and it proved that it looked like they just opened “X” 3D application for the first time, I still let it slide."
-You know, more power to the people who did that! I commend them for trying to learn a program and perhaps get some help from some talented artists; accusing them of lying is just immature in my honest opinion. This was also a, let me emphasize this - NON PAYING project. YOU asked for help from everyone else, sorry it didnt go your way that quickly. And YES, it is YOUR project, if you want it to succeed, you will do more work probably 10 fold everyone else on the team, thats what a “leader” does. To quote KidMesh one last time,
-“Then it dawned on me that this sh!t was crazy and defintely not worthy my valuable time.” Well, if its not worth your time, then its defintalely not going to be worth my time or anyone elses… There is no hard feelings meant in this, just stating my comments on KidMeshes letter that sounds very unproffesional in my opinion…Thanks


#97

At any rate, all is not lost. If this project is truely finished (as it seems to be since KidMesh has not responded to me at all), then those of you get to count it as a growth experience.

Everytime you push a mouse, you learn something new or get faster.

Darkskills, I gotta say, i really like the celshaded stuff (if that was you). It turned out great looking.


#98

sad…

yea…

bye


#99

And b00bie, I still got L.E. on my MP3… it keeps me amped at work. Have you got a version without the I.C.E. sound FX that I can crank?


#100

crank? whats that? sry my poor english x) but… thx :smiley: glad u like it … yea i´ll remix it and soon it will be on my personal homepage … then i send u the info on pm


#101

Sorry, I forget sometimes that the things we say over here may not make too much sense elsewhere.

‘crank’ = ‘crank it up’… making it as loud as possible… put headphones on and turn the knob all the way up.:thumbsup:

Definitely let me know when it’s uploaded!


#102

Hey ICE team, heard about your plight from one of our team mates. I haven’t read all the issues, but fact that you had so many talented artists join so quickly (and from the looks of it still more are requesting to join even with your setbacks) suggests that the collab spirit has really been growing in here…don’t set it back with quibbling over who did/said what…reorganize and get back to it. :wink:


#103

I could not have said it better then softdistortion.

And i was the one he talked to becouse i was thinking i might
hop on over to a long running project.

But i wont… not while we are all still in battle mode.
Lets just see if we can come up with a story that fits our work in and move on with production.
I keep hearing about the quality of the work being to high or to low.
And that the ambition or quality are to high…

Ok… lets create a 20 sec movie about a box that meets a ball and they have cute little cylinders.
And we need to cell shade it or it wont be manga.

I like it to be the best we can do and not something
that is easy or fits the skills of a beginner.
It was never ment to be a project for beginners wich doesnt
mean they can’t join or participate.
But realisticly beginners should also forget about modeling the
main character or space ship, it’s not gonna happen.
They are welcome to help design and develop it in every other way.

I dont know if you all remember the animation in killbill but that was anime aswell and no cellshading.
I like to do manga/anime (what ever bakes your cookies) but something a bit original.


#104

That’s the spirit! :thumbsup:

If I may offer a suggestion that works for us and might also work for you guys in your position>
As Madkarma suggests, create a story that works with what you already have done, then build that around whatever models your members actually finish and submit in the future.
For our project, whatever gets finished and submitted becomes part of the story. Instead of telling people do such and such a quality we say “do your best…the quality you achieve decides if the model is used in forground, mid or background”.

We realized we had to do it this way to move ahead, so now anyone can model anything they want…If they finish, it gets written in…if it’s a really good model, it gets written in as a featured character etc…It’s unorthodox, but it works… Also, this way you won’t end up frustrated by trying to get things you already wrote into the story modelled…especially when you will get some who start and then don’t finish things. :wink:


#105

That is some advice i will take to heart
thank you for sharing that with us


#106

OK KidMesh and Madkarma…I have high props to you for being ambitous and taking a project that is of an amazing calliber. I was modelling for the team, and received some good pointers from Madkarma…BUT, this project was a little too ambitous in my opinion?

                   :shrug: [font=&quot]The above comment makes absolutely no sense whatsoever; unfortunately when I'm done it will be obvious to some that you and most of the team that feels like you do were never on the same page as madkarma or myself.
                   
                   [/font]       

I mean, what do you expect - something from Pixar? AND, CGI takes a LONG time as everyone knows, and this project only lasted a few months I suppose if that long from what it seemed to me… This project could have happened, but without any deadlines (I never had any at all or saw or heard any) nothing was going to go anywhere, and well it really didnt seeing as how the project collapsed.

                   :rolleyes: [font=&quot]Again, another example of being on the wrong page. And if you weren’t aware of any deadlines again you never read the private forums, which is the sign of someone that is not totally vested in the cause. (sigh) I really don’t know why I’m responding to this.
                   
                   
                   [/font]       

Now KidMesh, with all respect - insulting other artists “skill level” is the same has you having no skill level at all.

                   [font=&quot]I’m going to assume that I’m either misreading this or you don’t know what the hell you’re talking about. Maybe I will leave it alone but I know my modeling and animation skills aren’t coming into question here...you have no idea who I am or what I do, where is this even coming from. (sigh) Again...why am I even bothering.
                   
                   [/font]       

Yes, CGI is an ART, insulting someone’s modelling technique or of the like is completely unprofessional. To quote you KidMesh, “[color=DarkOrange]Even the people who lied to me saying that they had “X” skill and it proved that it looked like they just opened “X” 3D application for the first time, I still let it slide.” [/color]


[font=&quot]Listen kid, It’s unfortunate that you don’t even begin to come close to understanding the nature behind managing a project nor seemingly having the foresight to read simple text. Nowhere is it stated by me in any manner that some artist skill is being insulted. It is what it is, we attracted a lot of beginner level artist and I was cool with that. What I didn’t like is being lied to as to gain a foot hold of entry to the project, yet again I let that slide. I for one am for growth of an individual in all aspects, lying is just something else. So as for that being unprofessional, it seems you may lack “real” world experience in the areas of resource assessment.
[b]

                   [/b][/font]       

-You know, more power to the people who did that! I commend them for trying to learn a program and perhaps get some help from some talented artists; accusing them of lying is just immature in my honest opinion.

                   :rolleyes: [color=White]I addressed this...
                   [/color]

This was also a, let me emphasize this - NON PAYING project. YOU asked for help from everyone else, sorry it didnt go your way that quickly. And YES, it is YOUR project, if you want it to succeed, you will do more work probably 10 fold everyone else on the team, thats what a “leader” does.

At least you got part of that correct because I did do 10 fold and then some, but why you need to emphasis that this was a non-paying project is beyond comprehension at this point. Is there something you were trying to say here because really it got lost in translation for me?

To quote KidMesh one last time,
-“Then it dawned on me that this sh!t was crazy and defintely not worthy my valuable time.” Well, if its not worth your time, then its defintalely not going to be worth my time or anyone elses… There is no hard feelings meant in this, just stating my comments on KidMeshes letter that sounds very unproffesional in my opinion…Thanks

                     Let me see if we can get the context of that quote correct since you left out the why and what leading up to that comment.
             
             I said...

The truth about the whole project is in the private ICE forums, within those HTML walls are the written truths about what I have spoke of here. See, I could make that public so that everyone can see how many freakin times I had to plead with people to just do something and pleading with folks to at least show up to a scheduled meeting. Then it dawned on me that this sh!t was crazy and defintely not worthy my valuable time.

                   But its ok, it's obvious to me what is going here...I think. I mean there are just some people that feel like they need to circle the wagon if you know what I mean and by all means circle it. But honestly it useless because I’m not in the wagon, yet I find it odd that someone who contributed basically nothing decided to come and attack me. As in life I have learned not to become too surprised by people or situations, that’s why we live and learn.

As a professional courtesy I feel that I need to come clean, I didn’t want to go here because I believe in keeping things in house (private). I also chose in the beginning to take the rap on the nose for the project and let the outside walk away with whatever perceived notion that they would. But it seems that the circling of the wagon will continue (sigh).

  Some individuals that were involved on the team and some that were watching from the outside have hit on the same thing "[b]The scale and ambitious nature of this project[/b]". Yes from the outside it would seem like a daunting and high level task to achieve. Yes it would seem like we bite off more than we could chew. But I wanted to save not really the team but myself the embarrassment of what I’m going to release now.
                   
          Project ICE was definitely growing into a "[b]monster[/b]" albeit a controlled one though. Madkarma and I grew this monster and we knew exactly what we were doing. Believe it or not it was more under control than one may want to believe. From the management side, communication, realized goals and over all professional eiquette was never an issue.
                   
        Yet the task at hand was two fold, herein lies the issue and cause of dismal on my part. The first task[b] (the embarrassing part)[/b] was to create a small "[b]proof of concept[/b]" demo. A quick under 2 minutes demonstration of the CG talent that the assembled team had, for the team it would serve as a guide post of the look and feel for the final film let alone an indicator of missing or lacking resources. On the management side Madkarma and I were preparing to pitch our contacts that we both have for funding. What isn't known is the business side that took up alot of time as well, getting the ground work in place that was needed to successfully pitch the project to the sources we were in contact with.

With the help of past clients and collagues Madkarma and I were able to line up potential investors. See the funny thing is, when you join a project you have no idea who the person is on the other side or who they know. My goal was to see if I could find some talent here along with good work ethics that we could send a NDA to in the near future. So all the proof of concept was was merely a undisclosed talent search. In hindsight this proably was the wrong approach because for me valuable time has been wasted already.

We purposely decided not to release this information because I myself wanted to see the true nature of the individuals involved. I didn’t want to find out later the downside of their work ethics and habits after money has changed hands. As far as Madkaram and I was concerned, if you couldnt attend online meetings, post WIP shots of the stuff we assigned you and overall general interest then we had no desire to pursue that person professionally.

Now before you begin to jump to conclusions whatever they maybe just keep this in the back of your head. All I ever asked was that we complete a proof of concept, and all it consisted of was this:

 [color=Lime][b]                  1-char  ( 3D )
                    1-weapon  [/b][/color][color=Lime][b]( 3D )[/b][/color]
 [color=Lime][b]                    1-monster  [/b][/color][color=Lime][b]( 3D )[/b][/color]
 [color=Lime][b]                    1-robot  [/b][/color][color=Lime][b]( 3D )[/b][/color]
 [color=Lime][b]                    1-interior ( room )  [/b][/color][color=Lime][b]( 3D )[/b][/color]
 [color=Lime][b]                    1-extrior ( entrance )  [/b][/color][color=Lime][b]( 3D )[/b][/color]
 [color=Lime]                  

Now, that listed above was the so called “Ambitous Project” …what is embarrassing for me is that I couldnt get enough production from the people involved to pull that off. That was friggin it, I now that most of the people here could model that entire list in a few weeks by yourself or less if your that good. But that list took our team all of a few months? No, it took no time because it never happened.

Look, there wasnt shit being created modeling wise outside of what Madkarma created. Madkaram also started modeling because we lacked participation so we hoped that would spark some. Dont get me wrong we had a couple of modelers we were high on because they defintely had the skills but the maturity level just wasnt there. But for the most part we still had alot of beginner talent, I even express to Madkarma that we keet these guys on because it would be good experience for them and hopefully their skills would catch up. Anyway, my frustration drew from the time that was being wasted. Between Madkarma and I we could have modeled / animated and released the entire proof of concept ourselves but that wasn’t the goal here. We were looking for talent to meet the needs required for the larger project once we set up funding but we didn’t even come close to creating a proof of concept with this “public collab” attempt.

All in all it was just sad in a pathetic way to me, so to answer the questions that have been posted about starting it up again…I cant afford to waste more time. I tried it and it didn’t work, I have interested parties on my end still waiting for a proof of concept, I cannot afford to burn bridges that I worked hard to build. At this point I am regrouping and buying a little more time, not to mention considering paying for talent in other areas to cement to CG the ideas I’ve pitched in script form.

No one has my script, all you have is an idea. If people want to continue with the “idea” I cant stop that and it’s fine. The artwork is there if the respecitive concept artist allow you to use it. I’ve lost almost six months and I really need to make that up…but for those of you that are interested in what will come of “Project ICE”…you have a web browser, use it from time to time. :twisted:

   Oh before I forget....

What prompted this response was the fact that my insulting other artist came into question. Everyone starts at the beginning, some evolve faster than others while some just never truly get there at all. Im not a CG “god”, but Im not a beginner either. Although my expectations were for high level people I realized that I might end up with more beginner / intermediate talent. With that being said Madkarma should be able to vouch for the fact that I usually fought with him to keep people on the team that in reality I knew we should have cut anyway to acheive our goal.

   So [/color][b]csc2h [/b]think before you speak and dont assume anything...you dont know me.
          
         Cheers,
         
         KidMesh
                   
                   
                  
                    
                   [color=White]
                   
                   [/color]

#107

Thank you anthony… thats the email i was waiting for
In betwean all the negative energy this is costing all of us i came up with a killer idea…
And i also had a breaktrough business wise so i would appreciate it if you would contact me.
Plus i like to see if we can stil salvage something here.


#108

Hello everyone … I recieved a message from someone concerned that the end of this project may be causing a rift between members. Reading through some of the past comments I’m a little surprised that such bitterness is being displayed here.

Yeah, it’s tough when a community project comes to an end (regardless of the reasons) … but I think pointing fingers and making accusations is the least professional way of dealing with the problem. Let’s try to remain professionals and avoid the petty bickering, please.

Kid Mesh started this project and he has the right to terminate it for whatever reason he wishes. Please, look at your work here as an experience. You may have contributed 2D or 3D resources for the project. That’s a learned experience … not a waste of your time.

Collab projects have many factors working against them even before the first post shows up here at CGTalk. The success rate is very low … almost to the point of “why bother?” However, those that do get completed shine as an example for those who have the desire to start their own collab projects.

So, why bother? Because each new project helps us develop our skills. Because we learn to work together as a team. Because we all have the desire to be successful. Because sooner or later there will be that one particular project that has all the right elements, the right team, the right motivations and the drive to complete.

Yes, it can happen … please, lets respect Kid Mesh’s decision to terminate or put this project on hold. Let’s move on to something new. And more importantly, let’s treat everyone with the respect and admiration deserving of professionals.

We may be pros, we may be students or we may be hobbiests dinking around on a personal computer at home barely capable of running our applications of choice. But in the end we are all members of CGTalk who share a common interest in digital arts.

Thank you. :thumbsup:


#109

KidMesh - I figured you would be ticked by my message…thats okay, no offense is taken and I hope I didnt offend you…Just sharing my comments like everyone else, not trying to change anything, etc… just one last thing and its nothing new… “it seems you may lack “real” world experience in the areas of resource assessment.” - KidMesh, you dont know me either…:slight_smile: And I havent assumed anything.


#110

This is like reality television up in here !!
I’m sure you can get a few TV deals if you put the members of this thread
on their own TV show. I’d watch it :stuck_out_tongue: :wink:


#111

… My goal was to see if I could find some talent here along with good work ethics that we could send a NDA to in the near future…

I know I asked for an NDA a while ago. If you want serious people, it’s usually best to have those ready in the beginning.

…As far as Madkaram and I was concerned, if you couldnt attend online meetings, post WIP shots of the stuff we assigned you and overall general interest then we had no desire to pursue that person professionally.

And it cost you some talented people.

1-char ( 3D )
1-weapon ( 3D )

[color=lime]1-monster [/color][color=lime]b[/b][/color]
[color=lime]1-robot [/color][color=lime]b[/b][/color]
[color=lime]1-interior ( room ) [/color][color=lime]b[/b][/color]
[color=lime]1-extrior ( entrance ) [/color][color=lime]b[/b][/color]

Had I seen this list in the beginning, I would have known immediately what was expected of me. This would have been a breeze for me, but as I’ve stated before, communication wasn’t where it needed to be to get me involved. You say your time is valuable, well I guarantee you that my time is more valuable to me than it is to you.

KidMesh, I respect your decision, and I totally understand your frustration. I was considering going ahead and working on something different with this crew if it was true that you had pulled the project (as it seems you have) but to be honest, I’m not sure I want a major role in an online project anymore. As a previous post says “Why bother?”… I have too many friends in the industry that will help me to be inviting people that I don’t know into the fold.

At any rate, I’m tired of this whole thread.
I honestly wish you the best of luck with ICE KidMesh.

c’est la vie…