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[/b][/color][/size] [b][color=SlateGray][Official Website](http://www.madmotion.net/ice/)[/color][/b]
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[ Story Synopsis]
[/b]A rogue merc team is attempting to retrieve secret alien technology from a highly guarded military compound located on a distant moon in the Okearian galaxy.
The "[b]Project ICE[/b]" mission objective requires the undetected insertion and retrieval of the alien technology without incident.
Unknown to the merc team, this facility is also a secret bio-genetics research lab that is home to some very instable and deadly life forms.
As with all missions there is a snag, and the rogue unit finds themselves now a part of the main objective, which is to extract the technology and the rest of the unit.
[b]** A copy of the storyline will be made available to all team members.[/b]
[b]
[ The Assignment: ][/b][/color][/size]
Project I.C.E "Invade Capture Extract"
I.C.E is a story that I developed back in 2002, after many revisions I finally finished the story in early 2004 to where I felt it was ready to be story boarded. My plan from the outset has always been to develop a "celshaded" feature. My goals with the project is to discover new techniques while using proven techniques to pull off something that can stand up next to some of the best "celshaded" productions done by independents.
[b][ Team Members: [/b][b]][/b]
Currently, Im looking for individuals who are skilled, that are developing their skills, and who are looking to join a fun project that’s a little different from what’s currently posted in the collab forums. With that in mind if youre hyped about doing a celshaded production then this is for you.
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[b][ Texture Artist: ([color=White]open)[/b] [/color][b]][/b]
The person(s) in this position will help to create Alpha maps,Diffuse maps,
Color maps ,etc. Should have a good command of developing UV’s and intermediate painting skills.
[color=DeepSkyBlue] Application: [/color]Photoshop, Painter, Any 3D modeling package
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[b][ Concept Art: ([color=White]open)[/b] [/color][b]][/b]
The person(s) in this position will help to drive the vision of Project I.C.E, as the director I will work closely with this team to make sure that the vision is maintained. Skills preferably in character design and mechanical design preferred but you dont have to be a "Luis Royo" to land this job. Looking for individuals with organic, mechanical and environment (landscape) concept art skills.
[color=DeepSkyBlue] Application: [/color]Pencil, Paper, Photoshop, and Painter
[b][ Character / Creature Modeler ([color=White]open)[/b] [/color][b]][/b]
The person(s) in this position must be willing to research and learn how to create character models that bode well with "celshading". Even though it may seem that we get off kind of easy since there really isnt that much in regards to 3D texture creation, modeling is paramount to achieve the desired visual results. You will be asked to come as close as possible to the concept art, but will be allowed room for you own artistic interpretations within limits of the overall vision.
[i]*The organic characters in the short film will feature fall under the genre of post-apocalyptic military rogue's and sci-fi creatures.[/i]
Application: Any 3D modeling package
[b][ Mechanical Modeler ([color=White]open)[/b] [/color][b]][/b]
The person(s) in this position will create Mecha's, Weapon's, Ships and industrial machinery. Individual should be highly detailed oriented and patient. You will be asked to come as close as possible to the concept art, but will be allowed room for you own artistic interpretations within limits.
Application: Any 3D modeling package
[b][ 2D artist ([color=White]open)[/b] [/color][b]][/b]
The person(s) in this position will be responsible for creating project logo's, H.U.D displays, and other 2D images as necessary. You may also be required to take images into a paint program and touch them up in post, as the shot requires. Should be familiar with the brushes in your respective application and command good color theory knowledge.
Application: Photoshop, Painter
[b][ Matte Painter ([color=White]open)[/b] [/color][b]][/b]
The person(s) in this position will be responsible for creating backdrops for cetain shots in the film. Perspective drawing skills and knowledge of different brush techniques is desired.
Application: Photoshop, Painter
[b][ 3D Animators ([color=White]open)[/b] [/color][b]][/b]
The person(s) in this position will create the necessary animations for each shot that is assigned to them.
Application: *** Lightwave / Messiah Animate [b]Only ***[/b]
[b][ Snd Fx ([/b][b][color=White]open[/b][/color][b])[/b] [b]][/b]
The person(s) in this position will create the necessary sci-fi and atmospheric sounds that are required for each shot in the film.
Application: Any DXi / VSTi type client that can produce Mp3's or analog equipment with the same output.
[b][ Music composer ([/b][b][color=White]open[/b][/color][b])[/b] [b]][/b]
What Im looking for here is someone that has "cinematic" music abilities, a lot of us have digital "[b]DJ[/b]" programs and everyone wants to be the next "Paul Oakenfold" but making "cinematic" themes require studies of the medium. If you can make FF or LOR type tracks please jump aboard. [b]**If your industrial or techno skills are really that good...come on aboard as well :)[/b]
[color=DeepSkyBlue]Application: [/color]Any DXi / VSTi type client that can produce Mp3s or analog equipment with the same output.
[b][ Collaborative Solutions:[/b] [b]][/b]
With a project like this, it is highly unlikely that we will all use the same applications. But to take a page from some of the more successful teams out here such as [b]"Shirow Project"[/b] and [b]"Aegis: 2375"[/b] to name a few. I suggest that for 3D modeling we stick with a file format that will be transferable to all modelers such as .obj or .3ds but any application such as Maya, Cinema 4D, 3DSMAX etc is welcomed.
In regards to animation, which is the area of my focus, Im will be using Lightwave with Messiah AM so if youre interested in animation Id prefer a tool that will allow Lightwave to read the file.
[b][ Where the project stands: [/b][b]][/b]
As stated earlier the story for the project has been completed, along with the storyboard. I have an animatic, which is about 57 meg that I need to compress so I can upload it. The film is approximately [b]4:54 [/b]seconds long based on the animatic.
At this stage Im hoping to get some concept artists on board right way so I can share the vision of the film with them. Once we can get that going, 3D modeling tasks and others can be assigned etc.
*The concept artists will be the initial heart beat of the project.
[b][ FAQ ][/b]
[b]Q.[/b] Why a celshaded project?
[b]A[/b]. Why not? most people that will join this project will do so because they either have a connection with "anime" or "celshading" in general.
[b]Q[/b]. Is this going to be an anime?
[b]A.[/b] No, I myself am a big "anime" fan but I have no desire for this project to take on that style with the characters.
[b]Q. [/b]How are you going to celshade this film?
[color=DeepSkyBlue][b]A.[/b] All CG models will be celshaded-using Lightwave. Backgrounds should preferably be created in photoshop and or painter with the compliation of 3D elements when neccessary.
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[b]Q. [/b]Will you have immersed 3D environments?
[b]A.[/b] Depends on the shot. The goal is to create 2D back plates composited with 3D elements to achieve the desired look of a celshaded feature.
[b]Q. [/b]What are you going to do?
[b]A.[/b] Everything :) . Honestly, first and foremost I plan to direct this film to completion and use my years of management experience to try and make this an enjoyable, interesting and self-challenging project for all involved. In regards to CG my skills will fall under 3D character modeling, Animation and post-work.
[b]Q.[/b] I havent been doing 3D modeling, Animation, for too long. Can I join?
[b]A.[/b] But of course, everyone has to start somewhere.... I just hope you learn something along the way, as do I.
[b]Q.[/b] How do we determine what models, images, sounds etc will be used in the project?
[color=DeepSkyBlue][b]A. [/b]I want to create a competitive but friendly atmosphere, as the director and team manager, I will post assignments that will be made available for anyone on the team to do. At which time we have completed content, as a team we may vote on certain models, images, and sounds that are deemed "best suited".
[b][i] **If we cant agree I will make the final decision. [/i][/b]
But this way everyone gets a shot having "his or her" piece in the film.
[b]Q.[/b] Hey, I can make a website, do you need one?
[b]A.[/b] ([b]Changed my mind[/b]) I dont have the time to make one myself or I would. But if you think your skills are killer enough let me know and lets work something out. :)
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[b][ [/b][b]Closing: ][/b]
Well that's it; I tried to be as thorough and forth coming as possible. If youre interested in joining please reply with the following information:
[b]Position interested in: [/b]
[b]Applications you use: [/b]
[b]Why do you want to join this project? [/b]
[b]How much time can you devote per week: [/b]
[b]What's your time zone / location?
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Cheers,
KidMesh











