Short Film: Final Outpost


#78

Hello everyone. I just joined your project and i am very excited. I was asked to start modeling the battleship. I look forward to getting to know everyone.


#79

GaNNEl, will do man. Now that we have Drakeotic on board we should have some ships coming up very soon to do reference art to. The_Observer is still doing work on the environment, but I’m hoping to see an update from him very soon. You’ll get it as soon as we see the completed version.

Drakeotic, welcome aboard and good luck with the Launcher. Keep us posted on the progress and feel free to post some WIPs on here and the forum site.


#80

Ey there,

I’m a composer from The Netherlands and I like this idea for a short. When it’s done I’d like to compose some music for it if you’d need it. I mostly compose orchestral stuff but also other genres. On my site I’ve got a number of musicdemos and links to shorts that I’ve scored in the past:

www.sidbarnhoorn.com

and

http://student-kmt.hku.nl/~sid (has some newer stuff as well)

Seems like great work! I love the storyboard that you made and I wish you good luck with your project!

Cheers,
-Sid.

PS: I suggest you listen to A Passage Darkly and Asteroidfield for epic orchestral and Into the Deep + Outer Rim for spacey rock.

And “Cybernectics II” at http://student-kmt.hku.nl/~sid for ambient electronics! :smiley:


#81

Hi Sid, very impressive and fitting samples of music man. I see you’ve already joined up at the other site so take a look around and maybe talk to the other sound guys that are over there. I really like your style and atmosphere and think it fits perfectly with the mood I’m looking for.
Thanks for checking in and let me know what you get a feel for when reading the script and looking at the other artwork.

Welcome aboard Sid,
KCDragon


#82

Hello everyone i have been working on this every spare second i can get, between school and work and of cource planing a wedding. I have a few pics here of what i have done so far. now im going to be working on the front part of the launcher, i have been playing around with it trying to get the front window right, i dont have that in these pics but hopfully later today or tomorrow ill get an updated front of the launcher.


#83

Nice work, keep it up. :slight_smile:
Btw you can make a thread on our forum and post your models there, it’s easier to have it all there.


#84

This is coming along nicely. Great work. Keep em coming.:thumbsup:

T


#85

Hey all, in response to some recent inquiries, I’d like to make a list of existing positions available on the project. However, if you feel you have something additional to add to the project, it never hurts to ask. Thanks!

Sound - Sound effects (laser fire, ship thrusters, etc.)
Modelers - The more the merrier. We have a small group working like mad to get all the models done, but we can use several more. We’re using Maya as our base, but most models will export fine.
Texture Artists - Yeah, we have none of these right now (Maya).
Riggers - Very similar to the texture artists note above (Maya).

I think that’s it, but if I’m missing something I’m sure one of the team members will correct me :wink:

Thanks for checking and feel free to give a shout,
KCDragon


#86

Here is an update of the launcher.

hope to have another update up soon.


#87

Its coming along very nicely. Keep 'em coming.

T


#88

I’m interested in this project because it looks like it’s going somewhere. I wouldn’t be able to lend a hand until near the end of April because I am working on a short animation for myself at the moment. I use Maya 6 and can model, texture, rig and animate if you need anything done for the project.


#89

Hey Kevin, that sounds just like what we need and we have no problem waiting until April for your assistance. We’ll really be in need of a texturer and rigger around that time and look forward to having your help.
Why don’t you j ump over to the forum webpage and sign up so you can get to know the other players on the team and get a little more background information into the project.
Thanks for the response and this project is definitely going to go somewhere :slight_smile:

KCDragon


#90

Hey all, it’s been a little while since the last update, but that doesn’t mean things have stopped on the project. Our modelers are still busy finishing up the models and our musician is working on a soundtrack. Our artist is working on the storyboards and things progress, though slowly. If anyone is interested, there’re still a few positions left - mainly with texturing and finalization.
Thanks to all the team members up to this point and thanks for all the feedback up to this point,

KCDragon


#91

nice work so far… i´am looking for a new update of your project :-).


#92

LOL - Me too! Actually, our modelers are still progressing and we’re about out of models to model. The next big hurdle will be to texturize and place the models in the environment. Real life has interfered with the progress, but definitely not stopped it!

Thanks for keeping up with the project Art1977 and when I get some textured models (or a texture artist to do it LOL) I’ll be posting them on here as well as on the forum site.

Thanks,
KCDragon


#93

Are you guys still using the same forum, or just not using a forum? Because the last updates are from months back…Just checking. :wink:


#94

To be honest, people aren’t updating on the forum site as often as they are via e-mail. I’m getting WIP’s for approval via e-mail and responding that way and I just haven’t gotten back to update the forum. I know, I know, bad recruiting, but time is a factor these days and I’m guilty of cheaping it :wink:
Thanks for checking out the site though, at least I know there’s still some traffic cruising over there!
I’m going to take these messages as a cue to get my ass back in gear!
Thanks guys,
KCDragon


#95

i’m a character modeler using 3d max, i would love to help with your project, is it ok if you export my max made models to maya, i have maya but i never really use it. let me know what you think


#96

If you have Maya, we’ll probably have you export it to Maya on your system and them send us the Maya file just to make sure there was no flipping happening, but sure, we’d be glad to have you help us get some of these characters modeled.
If you’ve checked out the forum site you’ll see we have the basic shapes of the characters, but we need to have the others completed. If you want to use the concept art as a template and generate a soldier then please, go ahead.
Join up over at the forum site and I’ll enable you.

Thanks for the interest,
KCDragon


#97

sounds great, i’ll shot over to the website now, thank you for letting me join your team, i’ll use your concept art and start a soilder, i’ll look over the website for more details. again thank you