Shirow Project Book#3 Side-Mission


#641

you got an anchor out of place:thumbsup:


#642

Out of curiosity what version of MB is everybody using. Is everyone on v5 or am I the only one with the old v3 from last years Digit CD?


#643

Jayreef- I think it is the parenting.

Aurora- I took a plunge and bought it…am on version5

Sllink has been taunting me over PM about all the wonderful magic stuff he is doing with …sorry>Nemo’s<…model in MB. :cry:


#644

In case you were wondering - it’s supposed to be kneepads. :wink:

wahaa - just noticed the clip SD :applause:
This looks so funny - but really nice. This rigging is really a laborous and troublesome thing… at least for starters like meg
Its also not that enjoyable but alas its so essential.


#645

That’s it…I am taking a MB break…Sllink…if you around later today, I will take you up on your offer.
I pm’d you as well.
Thanks sd

PS; kneepads???:surprised


#646

I would love MB, but then again, I only got to grips with how Smoke makes his models tonight, so much to learn:wip:


#647

Well them bulges in the knee area :slight_smile: I just thought you might wonder what this is while texturing.
oh just dont mind my mumbling … its late here and the visitors wont leave


#648

Nemo- sorry…gotcha…Been out of sorts wrestling with MB, and dang it all if it wasn’t a parenting burbble.
I finally figured out what to fix and where to parent it…now I hope it works next time! Looks good now>

2.3meg DIVX so close I’m almost there :wink:

Still need Sllink or Colkai to give me some tuts on blending.


#649

:bowdown: :thumbsup:


#650

Thanks go to myMB tutors!:thumbsup:

On the topic of our animations> Sllink has asked about story line and I have posted some reply in the team forum under the ā€œAnimation TEAMā€ forum. We are also setting up a new FTP for the animation team that is slowly forming. Info for login will be PM’d to the respective team members.

things are really heating up in the MB character ani dept… In the meantime check the team forum for more info.

Thanks!


#651

some time next week, dodo3d is gonna up his part finished giant mech for us to finish, just to let you know:wavey:

animation team are really doing well these days, its great to see:thumbsup:

and a quick question, almost finished the guges-d, but if its gonna be animated, i need to know, because i will have to delete a load of symetry stuff, or not. i am not to sure, does the animation rely on heirarchy structures and the stuff like, or would the bones inside deform an erternal all in one shell:hmm:


#652

Hi Jay,
To answer your question you dont have to worry about the model itself the bones on the inside will handle the heirarchy.:thumbsup:


#653

cool enough, but i sorta spent an hour sorting it know, so that its like the other figures, separate parts, with axis in place and stuff.

small arms and wings to go:thumbsup:


#654

Good job Jayreef!:thumbsup:


#655

do my best to finish it tomorrow:thumbsup:

wings next


#656

Jayreef- AWESOME STUFF!:applause:

That is some fine work! I am glad you did seperate the parts. It was not planned as an animatable model (other than some still posing) but now it can be used that way too. I think the setup on it will have to be some hybrid, cause bones alone ain’t gonna do it from what I have experienced.


#657

In reply to that Magnificent work of Smoke and Jayreef>


#658

the texturing looks awesome, but now its dissappeared:shrug:


#659

Yeah, … our server is buggin again.:rolleyes:
Oh well more fixing to do …
FTP still seems to be working, so just to be a tease… here is one more with a camo texture. :surprised


#660

Server and pics up again!:smiley: