Citygen is a Lightwave plugin from Erikki Halkka, dunno if someone does something equivalent in Max, Eki is something of a Lscript genius with LW.
Shirow Project Book#3 Side-Mission
Originally posted by mmhnemo
[B]Ah so you need people and interior models?
Are we modelers back in game? =)
I’ll try myself on a human then.@Aurora - i do use Max. Is this a free plugin? If so send me a link or the plug and ill testdrive this citygen.
:wavey: [/B]
May be SD needs something else for mission 2, thats the impression i got from his post before, beside the guges of course:thumbsup:
Well lets see what is being cooked at the moment 
Here i found a wip and was wondering if this could be modified or taken further to be used in our project?

:wavey:
Nemo- if you are thinking of doing human characters, and if the rest of you agree with this idea> I think we could try to add different people for the pilot and copilot. Sllink and Colkai seem to feel it would not be too difficult to swap in new models to replace the ESWAT model in MB. And I think it would be more fitting to atleast try to use models without all the face gear (goggles/breather) Also if we do the “super secret surprise sequence” we are planning it will be a bonus to have some facial expressions on the pilot and copilot. Sllink has PM’d me about this and I think he is right. So…what do you and the rest of the team think? should we try to replace the ESWATs or just move on?
Here’s the Crew in the originl Dropship panels>

For models in the tower scene interior shot , Aurora has been organizing that part of the project, so, Aurora…still need interior props?
Jayreef- You are right about the additional models. Mission#2 was originally going to be a series of panels and not just one scene.
Tessalated was doing the human model but he has since been away, Dodo3d who is now busy with his own collab team, was doing the giant mech. I was doing Briareos.
We had a great premission head start, but then it just stalled out…I figured we could try to restart it by focusing on just the one scene with the Guges and the copbots…the panel where the Guges yells “Wait!! Stop!!” That panel is pretty well ready, I just have some issues to resolve with the copbot 
Nemo- … you posted while I was still typing my last post…hehe.
WOW THAT LOOKS SWEET!
Definitely can use him! Upload and Sllink and Colkai can start rigging him.
Hey,
the model actually is quite unfinished or so i thought… but then how can it be unfinished if theres no reference G.
The model is at around 2400 tris at the moment.
I will upload it soon so you guys can play with it (alter it to your preferences if needed or just give me a whistle as to what you’d like to see done to it and ill have a go).
:wavey:
Good job Nemo,
If you could put a face on him we could rig it up to show some expressions and stuff. Love the poly count and the style:thumbsup:
mmhnemo - heres a link to the Max city greeble tut and plugin.
http://www.schloerb.com/tutorial/greeblecity_1.htm
Colkai - thanks for the tip for CityGen. I’ll give it a try today, spoken with fingers crossed.
I’m not sure about interiors for the towers? I forgot about doing something about that with the train/dropship scene to be honest. But now the juices are running and I have an idea for at least a deck shot from one of a couple of different places in the complex. A few people would deffinently be nice though. I would also like to see a couple of long planters with some trees and bushes in them. But let me think about this a few minutes and then you and I can talk about it further SD.
Hey Colkai runing that script worked!:applause: Thanks a trillion:beer: Now I just need to find time to play with it today. Protons sending me a toy to play with later today and that has me alittle excited.
SD - I sent you an email with a change to the script for the dropship/train sequence.
mmhnemo- I think we already have a place in one of the scenes for your new guy…stay tuned! BTW again have to say VERY NICELY DONE…not finished hehe…you’re funny!![]()
PS; I think we could also use your model as the base model for the cockpit crew as well and mod it for the jumpsuit overalls! Also we maybe could Just substitute heads as you say, or if you use one head and just alter the points for new face shapes and expressions, we could set up a morph that would allow slider control of the facial geomety appearance. I think would be the way to go for maximum flexibility and allows for fast turnaround on new characters to add in the scenes!
aurora- Thanks, Got the eMail- sounds good, but a few concerns returned for your input>
Animation TeamSllink/Colkai- Nemo’s new model is in your folder!
Animation Team- I reloaded a resized version of nemo’s chracter…I need to remember to check sizing of all the various model makers we have. 
I know…Should be texturing…But MB won’t let me rest till I can get past feeling like a MB dummy.:surprised
COLKAI… 
Hey SD - concerns resolved. The bigger the hammer the easier the fix! I just pounded them right out of my head!!!
:sitting in front of mac, working on guges-d, remembers was downloading 2.3mb avi of SD, presses play, swears, presses play again, again, again, again = stunned!!!:
that is so good![]()
Aurora- huh? That sounds too painful 
Jayreef- Are you sure you downloaded the right clip? Cause the one i uploaded was crap!:hmm:
Yeah top and bottom are aok…but GD there is always something wrong with my leg/hip parenting!!!
Colkai…seen your MB posts…I know you’re not on holiday yet!!!HELP:scream: 
