Shirow Project Book#3 Side-Mission


#561

will do, as soon as i get a chance, or when someone else does:thumbsup:


#562

SD gonna upload an easier to rig version of Deunan later, with half the poly count

just to let you know:thumbsup:


#563

Jayreef- OK sounds good.
Also, can you keep an eye on things for a day or 2? Aorora is away for the weekend. And ontop of my other hardware problems I was having, We also had flooding in the studio yesterday, so I am busy cleaning and sorting…Suddenly the hardware/sw problems don’t seem so bad :wink:

Thanks:thumbsup:


#564

sure thing SD, man you got some luck at the moment:eek:

here is the front shot that was requested, up the better model now

:thumbsup:


#565

Still working on rig for D1


#566

keep it up slink, you stuff is moving really well, the D3 model is really easy to rig, the body has gone, and the suit now takes its place, and the heirarchy is set right:thumbsup:


#567

Perfect I cant wait to get it. Thanks Jayreef


#568

here you go slink

removed for privacy:


#569

One more thing a bend in the knee isnt a bad thing it helps the IK calculation. It supposed reinforce correct bending in the joints.

Anyway good job:thumbsup:


#570

work your magic on it my friend:thumbsup:


#571

finished the D rig for motionbuilder. Seems to work ok. I created a test anim. I uploaded it to SD. I will rig for LW too.


#572

here is pic from a Brazilian Paper with a Article about a New Updated ver of Appleseed.
I don’t know about the new look that Deunan has here. I like the Olde School Deunan ,Shirow style better.

A Variety of Models based on Shirow’s work for Q3A…

Love to see the one you’ve done made possible for game running too. as a possible Promo Pimp-age?


#573

Sllink- looking good:thumbsup:
posting the clip link then back to cleaning up.

Clip-AVI 1.5 meg

Flood Survival Rule #1-
Do NOT put ANYTHING on the floor! Put EVERYTING (cept maybe the trash bin) UP OFF THE FLOOR!


#574

I see Slink has beaten me to it (no surprise there :wink: )
I will be putting up my attempt at a rig later, I’ve altered the mesh slightly, dropped the res for tests and got rid of the body where is sits behind the suit to reduce polycount. Going to go over to MB now and see if it works, gonna play around with weight maps later too, tie down the bone action to the sections, for now I’m going the quicker route. (Not that is seems to be that quick :p)


#575

looking good there slink:thumbsup:


#576

Thanks guys. I would upload the FBX but its about 50mb. Colkai I will up load the lightwave scene with bones then you can export or modify if you like.


#577

Whats The polycount on Deunan at this time as she stands now?
And are you doing a Dual Format Conversion LW & 3Dmax as well?


#578

24000 polys now, was twice that almost, it started off as .obj, then went in C4D, then went to 3DS, then was taken into MB, and is now in lightwave:thumbsup:


#579

Managed to get my version rigged before I went to bed last night.
I’ve dropped her inner-mouth geometry for now and quemlossed her a bit. Down to 10500 polys, got her moving around in Motion builder ,want to pull it back into LW and texture/light it before rendering the anim. MB does have shaders but right now I want to just use it for the motion data, save me having to deal with too much sensory overload. :wink:

Quite pleased with it, ended up putting weight maps on her, though not down to finger level yet. Going to replicate the skeleton / maps in the high rez versino so she can be replaced for close up work.

Hopefully put up an animation in the next few days, depends how other commitments work out.


#580

sounding really cool colkia, sweet poly count:bounce: