“based on impact”, actually involved two conceps, one is the cracks start in the point of impact and them propagate along the object, this is which pdi is able to do. The other is to dynamically generate new geometry( fragments) in the region of impact, pdi dont do that, the main problem with this is the dynamic generation of new geometry which is a very slow process for Max.
With pulldownit you have to prefracture the object before computing, if you want more resolution of fragments in the region of impact just use shatter it! to refine this area, it is very easy.
We have updated the free distribution of the plugin with two more sample scenes where the fracture ability of pulldownit is more evident, you can download them already.
fallingtube - A simple scene showing a non convex object with a hole, falling to the ground.
The object has been prefractured using shatter it!
fallingrod - This is the original scene of the youtube video
http://www.youtube.com/watch?v=rO0FFOCu9Ao
the rod react to the impact with the sucesive obstacles, the cracks start in the region of impact.
you can set different values for hardness and clusterize to obtain different fracture effects in both scenes.