it seems this season is going to be a kind of competition among several good shatter tools in Max, I wish some good works get out of this.
But this new ability to generate thousands of shards introduces a new challenge, ¿How to compute dynamics motion for all this stuff?
I would like to introduce Shatter it!, it is the precutting tool of pulldownit plugin , it is voronoi based, very fast and easy to use, but its mayor advantages comes when simulating, I mean, once you have precut your model in thousands of shards you need a way to compute the dynamics motion , the pulldownit solver is able to simulate thousands of fragments faster and reliable than any other.
http://www.youtube.com/watch?v=v_Ar6lFBvzE
cheers

