An additional thank you, a very nice and easy to use script. I really like the offset control to avoid collision troubles too.
shatter help
Cool stuff Alin, I am curious how your script handles the new faces UVs? Does it attempt to map the faces or project basic UVs?
@avillabon good to know … i`m glad it works
@noxy you`re welcome
@azshall
rigth now it`s not hadling UVs and it have problems with concave geometry.
The script collected dust couple of months because ive lost interest ... but there is hope, i may start working on a project which require shattering stuff. Normally i wouldnt released the script with those 2 features missing (UVs and concave geometry handling) but avillabon seemed to need the utilities i`ve developed for this script … so here is it
I have been working on a fracture/shatter script… Its posted on Creative Crash…
http://www.creativecrash.com/maya/marketplace/scripts-plugins/utility-external/misc/c/fracture–2
its pretty fast and has alot of options.
You can check out videos.
The latest build of Fracture now features bombs (aka push modifiers).
Check out a very basic intro video here:
http://vimeo.com/10930640
Also, have a look at the growing list of companies using Fracture in their upcoming productions!
I signed up for testing on your site, never got an answer though. I would love to try Fracture out, looks great for a lot of things we do here at the agency I work.
Peace.
I signed up for testing on your site, never got an answer though
Apologies for that. Please try again and please make sure you follow all the guidelines here:
http://www.fracture-fx.com/Fracture_testers
Fracture Fx must build in Maya 2012.
when is the release date and was is the price for this amazing plug in ?
when is the release date and was is the price for this amazing plug in ?
Neither has been decided upon.
Qukck update:
Bomb video has been updated to include a very nice example of the use of data filters and expressions in Fracture to set up staggered explosions.
We are still looking for beta-testers, so if you are interested, read our guidelines and submit your application. We currently have a competition going for approved beta-testers where you can win a free license of Fracture.
For an inside look and step-by-step breakddown on how Doug Holder used Fracture in his destruction shot, have a look at his user story on our website:
we just released a new build of Fracture with a highly anticipated new feature: animated/progressive fracturing by means of ramps. Have a look at a quick intro video here:
http://www.vimeo.com/12184263
We are still looking for beta-testers, so if you are interested, read our guidelines and submit your application. We currently have a competition going for approved beta-testers where you can win a free license of Fracture.
Have been playing around with the animated ramps. Really awesome feature!! :applause: :bowdown:
New Fracture tutorial: Bombs, fracture maps, secondary fracturing with separate break node and per shard random rotation
http://www.vimeo.com/12726991
few months back I requested Gavin Kistner (max & maya plugin developer for Physx) to know the status about the new Physx Nima solver with maya.
after getting a feedback from he said that they were still in aplha stage & are very determine to roll out new rigid body solver to have it integrated with future maya version soon.
I seriously hope a new rigid body upgradation by autodesk in their next release!
as these days there are lot of third party vendors trying to build/sell their own rigid body solver but what I prefer is having a unified solver which can communicate well with other systems like fluids, particles,cloth etc
hope autodesk fills the gap soon 
Best,
vik
