shatter help


#341

thanks guys !


#342

Some of you may have seen this already, but Cebas released VolumeBreaker: http://www.cebas.com/products/products.php?UD=10-7888-33-788&PID=60

It looks AWESOME.


#343

If you need spit and polish on the C/C++ code, or need it compiled against the 2008 32/64 bit, 2009 32/64 bit or 2010 32/64 (for windows! sorry!) SDKs, just lemme know.


#344

Wow, that is quite amazing. To bad it’s only for max.


#345

Looks cool but its a Max Plugin, personally I love the rayfire tool for Max


#346

Hey guys, don’t have too much envy. Have a look at some of the sample videos Sphere has done using the stuff from this thread… Check his posts on the Dynamica plugin thread. Every bit as good (better IMHO) as the cebas samples, and all the tools for free:)


#347

Amen to that. :slight_smile:


#348

Some of the demolitions they did with this plugin for 2012 were massive.

There is an order of a magnitude in deference: [font=Verdana]"[size=2]Resulting meshes of immense complexity with more than 3 Million polys can easily be created in a few seconds."

The scripts are great, and as you pointed out free (awesome!), but my point in posting this was to show what’s possible with the state of the art: it’s inspiration.
[/size][/font]


#349

yeh, speed is an issue with a script… fine for up to a few hundred pieces… I am working on it though:)

that’s 50,000 pieces in just under 15sec, the script would be about a week…


#350

ooh - sweet


#351

wow impressive


#352

dave, that looks great!


#353

Nice! I would have though some of the Maya (cut, bool, etc.) functions were taking a good slice of the time… I guess not as much as I though.


#354

Is this still using Boolean operations to generate the pieces?


#355

Didnt realise Dynamica released a 2009 OSX version of their plugin, yippeee, cant wait to get home and rev it up. (I mean I didnt realise somebody compiled it for OSX)

I downloaded your destructor script too azshall but as easy as it looks, the UI appears to be missing some buttons unless Im missing something?!

I know there isnt any object loaded into the list window, but its the same when there is one there. Did I do something wrong?


#356

Dave, you a great programmer :eek:


#357

hi,i’ve been silently following this thread and i have to cofess i feel like an idiot, i’m not able to make voroni to run. i’ve done all the procedure explained in this page an d still doesn’t work, the message i get every time i run the script is “no valid object supplied to xform”, no matter if i select locator or object first, any kidness soul could gide me? thanks a lot


#358

Hi , my post is slightly off the current topic , but check out :
http://www.fracture-fx.com/

The plugin is still in pre-alpha stage , but it is AWESOME!
The shards are created completely procedurally , on contact. This is definitely one to keep an eye on.


#359

Is there a version of the destructor script (great script btw) that assigns the shards to the old particles instead of nParticles? I just keep getting annoying bugs with nParticles… :frowning:


#360

on page 20 (I think) of this post is a link from azshall to a 2008 version of destructor, it uses regular particles.