Voronoi shatter - is a script to shatter objects using the voronoi diagram. Basically it shatters
objects in a more random way. and its less blocky/square like (that comes with maya’s standard shatter plugin) and more random peices with different sizes and faces;
destructor - is a script what will take the shattered objects that you created using the voronoi shatter script, and it will instance those pieces to a nParticle Point, where by you can use fields and particle attributes to control those pieces.
Bullets - its a rigid body dynamics plugin. thats alot faster than the standard maya RBD solver.
there is a difference between destructor and bullets.
They can do the same thing, but with bullets, you get better collision detection where the whole object iself can collide while destructor is more faked collision.
its good to have all 3 in your computer. they all do different things.
There is alot more to this. but thats the basics.