If I knew how to mod it i totally would, but alas thatās not gonna happen. LoL. Oh well, back to PhysX for me.
shatter help
Iād be impressed if Bullet was properly ported to OS X. The 2008 plug-in was flakey and very alpha. My friend whoās no stranger to XCode compiled the Bullet plug-in for Maya 2009 OS X but it didnāt work. I think that the nParticles and newish dynamics stuff likely means itās not a straightforward recompile.
Not sure if this helps but the BonusTools come with the measure.mll which when loaded will add a couple new measure types to the Create->Measure Tools menu. The one that might be of help is āvolumeā which can be queried in mel using āmeasure -v -ver pCube1ā; I have no idea what other useful flags it may have.
Cheers,
Pete
I would really like to get his xcode project file if thatās possible. Getting the linking sorted is driving me nuts.
Dave.
Great, sounds good, I hadnāt noticed. measure -v; does appear to do the trick. I donāt see a doc either, but it appears the params are: -separate (-sep) : one value per object, if multiple, otherwise total; -verbose (-ver); -surface (-s) : ā¦area, similar to polyEvaluate -a; -volume (-v).
Thanks for pointing that out!
Hi all, Iāve compiled the bullet plug for osx maya 2009.
have a look at my post here:
bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=3856&p=14417#p14417
there may be issues, Iāve not tried it yet myself, but if your on a mac with maya 2009, this is a later version of the code than the previous binaries. Make sure you report your findings over at the bullet forums.
Dave.
wow - thanks. Although, I ran the test scenes and I think there are some problems. The field ones seem to work (although much slower than Iām accustomed to with the Bullet demos my buddy Shamyl compiled here - original thread). The peanut box and others that involve collisions donāt work - there are no rigid body interactions so the peanuts and spheres just sail through the objects. hereās the error output from the peanut box:
// Error: line 1: Plug-in, "dynamica.bundle", was not found on MAYA_PLUG_IN_PATH. //
// Error: file: /Volumes/MYBACK/DOWNLOADS_MB/Dynamica276rc5ForMaya2009OSX/scenes/peanutBox.ma line 65: The dRigidBody 'dRigidBodyShape1' has no '.ac' attribute. //
// Error: file: /Volumes/MYBACK/DOWNLOADS_MB/Dynamica276rc5ForMaya2009OSX/scenes/peanutBox.ma line 65: No object matches name: .ac //
// Error: file: /Volumes/MYBACK/DOWNLOADS_MB/Dynamica276rc5ForMaya2009OSX/scenes/peanutBox.ma line 539: The dRigidBody 'dRigidBodyShape2' has no '.ac' attribute. //
// Error: file: /Volumes/MYBACK/DOWNLOADS_MB/Dynamica276rc5ForMaya2009OSX/scenes/peanutBox.ma line 539: No object matches name: .ac //
// File read in 0 seconds.
// Warning: This file is from an older version of Maya. If saved, it will not be readable by previous versions. //
// Error: Error reading file. //
// Error: Error reading file. //
The peanut funnel doesnāt show any peanuts - just a falling funnel. The 2008 plug-in wasnāt stable but I remember it did get the RB collisions to work.
hmm, well first thing I notice is the plug is not called dynamica.bundle when I compiled it. You could try changing the name, see if that helps. As for the attribute names, that demands a closer look. Have a go at making a scene from scratchā¦
Dave.
Hey Sphere, if your watching, I wonder if you could share one of your scenes using the bullet plug? The concrete wall would be great, Iād just like to check parity with the mac version. Also did you compile from source, or use one of the provided binaries? I used 2.75rc6 for this one.
Cheers
Dave.
ya, that doesnāt work either. I create a sphere active RB and then try and attach a passive rigid body to a mesh cube and when I animate, I get two spheres splitting from the same spot. Any RBs I try and create just make spheres
Should I post here or on the Bullet forum? I registered.
changing the plug-in name, relaunching Maya and reloading didnāt help. But like I said, the 2008 plug-in didnāt completely work so the problem is likely deeper than just a good recompile.
probably best to keep this over at the physics forum, the experts are there, and there may be contributions from other people unaware of this thread hopefully.
Yeah, ok, actually Iāll write some Dynamica utility scripts tonight and a quick blurb on how to use them and with the Voronoi shatter⦠Hold on, Iāll post back tonight once Iām done and uploaded⦠(hopefully I donāt stumble on a tiny bit of MEL :))
I compiled the source, rev. 1706, I think, but it should be pretty much identical to whatās in the 2.75rc6 package, especially when it comes to Dynamica (Bullet for Maya Plugin).
Thanks Sphere.
Mac users, Iāve recompiled the plugin, please have a look here:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=3856&p=14419#p14419
Iām determined to get this going, so please try it. Post your experiences on the bullet forum.
I hope this one flies OK as I have to go away for a few days⦠be great to see a mac animation or two:)
Dave.
Hey davegreenwood. I 'm on an old PPC running Maya 2008. Is there a compatible version for my specs?
Iām not sure if the 2008 binary is universal⦠try it out:
http://code.google.com/p/bullet/downloads/list
Actually, it says itās Intelā¦
Ok, Iāve put something up on the Bullet Physics web site, at the end of this thread: RBD Tools for Dynamica (Bullet for Maya) = utils, bake, etc.
thank you all
how do i find first version of destructor? , in latest version it uses nparticles rather than normal particles. i really need first one.
thank you guys again ,