This is a mel script that will read your mind and create the model for you automatically.
Believe it or not, it works! :eek:
JK 
The real script:
You can use this one for indirect binding. Say you have a bunch of influences that you plan to use as wraps, and you don’t want to add them one by one to your skin. Select the skin and shift-select your deformers and run the script:
/*
nemCgmSkin.mel
Created: march 6 2006
Author: Sergio Ar377stides Rosa (nemirc)
[email="opaque@digital-opaque.net"]opaque@digital-opaque.net[/email]
Description:
This script adds any given number of influences to a selected "skin", using a Wrap Deformer. This can be used to add a muscle system to your character or any other kind of influence. The script will automatically create a Wrap Deformer node on your skin and then it will add all the influences to it.
To use:
Select the skin, shift select all your influence objects.
Dependents:
None
Disclaimer:
This script was created by Sergio Ar377stides Rosa and can be FREELY distributed.
*/
// Change the mouse cursor to be the hourglass, letting users know Maya is thinking.
waitCursor -state 1;
// Get the selected list of objects, with their full DAG path names.
string $nemMuscleSystem[] = `ls -sl -long -fl`;
select -r $nemMuscleSystem[0];
select -tgl $nemMuscleSystem[1];
doWrapArgList "3" { "1","0","0.1","1" };
// This variable represents what 'index' in the array we're working on durring the loop.
int $i = 2;
// This variable represents the total number of deformers in our system.
//int $z = size($nemMuscleSystem[])-2;
// For every index in the $nemMuscleSystem, execute this block of code:
for ($i; $i<(size($nemMuscleSystem)); $i ++)
{
select -r $nemMuscleSystem[0];
select -tgl $nemMuscleSystem[$i];
AddWrapInfluence;
}
// Clear selection
select -cl;
// Data reporting
print ( "Skin attached
" );
// Turn mouse back into the regular arrow pointer, letting the user know we're done.
waitCursor -state 0;