Flo - Now that I am working in quads more, I’m going to have to get drawsplit. Is it a d/l from A|W, or highend3d?
Octagon - That drove me crazy until someone showed me that trick! I kept thinking that scale had to work, but it doesn’t.
Ceql - Haven’t tried MJPT. Everyone seems to love them, so I guess I should d/l it.
Tropistic - Just grab the edges, go Edit Polygons > Subdivide. You can open the option box and set the minimum edge length (you may have to if you haven’t ever used it…I seem to recall that the default won’t work). Since I always work in tri’s at work, I just triangulate after subdividing and then I can flip edges as needed. As I mentioned above, though, in my personal stuff I use quads and this way isn’t very effective; I’m going to try drawsplit.
Rebo - This sounds very interesting…can you give a bit more info?
Bentllama - I heard it was your fist to the head of your cube-mate! Then you get him in trouble for ‘sleeping’ on the job! And Xdugef isn’t a tool, it’s a way of life!!! Long live xdugef!!
bigfatMELon - What do you use MEL to do? I use it, but only to call maya functions in sequence (for example: scale -x, freeze trans, flip normals, set render opposite flags to false). I feel like I’m missing out on the power of MEL.
Great! Keep 'em coming!