Share your Macros and Layouts


@LunchBox Thank you so much! This script ist exactly I’ve looking for.


hi fellowes 2 questions plz :shrug:

how do i get the 4 demintoins on modo as iam working like the one below i mean how to make the 4 demintions appear at once ?

what you mean by script here ?

easy questions :blush:



thx fellows for all those helpful scripts ! :thumbsup:
i am learning as fast as possible an hope 
to post my first modo scripts soon. :)



I had asked this over @ luxology, but I figured it wouldn’t hurt to ask here as well…

I’ve been trying to figure out how to add a newTab under the render properties…myGoal is to setUp a preset botton ( two actually ) for my lowTest renders and my high outPut ones…

for example…right now I run back and forth setting all the paramaters back to defaults or below defaults for my test renders…when I think I like what I see I have to go back and set every up high again for a highRez test render…granted it doesn’t take that long to do…but I think it would be cool to have a custom botton that does this when I click it…which automatically does this for me (frameSize, rayBounces, samples…etc…)…does that make anySense?..can anyOne help me out?..I’m pretty sure it can be done in Modo…:slight_smile:


I need a script exactly just like the add points in Lightwave. Slicing with the slice tool is like the knife tool in Lightwave and adding knots with the patch tool in modo is not the same as adding points in the clicked area with Lightwaves add points button. Thanks

P.S :slight_smile:


Where’s a good place to go for tutorials on interface and basic poly operations in modo?


Have you tried vertexmonkey?



Any other places for video and written tutorials on how to use it? A project based tutorial would be nice.


vertexmonkey dead? :frowning:


wow this area seems to be pretty abandoned… there are so many great scripts out there for modo 501. here a short list of my preferred free scripts, feel free to add the missing ones:

moto for modo ->
senecas’s scripts (updated for 501) ->
VR tools ->
etérea uv tools ->




I’m a huge fan of PipeLineIO (Finally cage baking for modo…sort of…using xNormal)

Vertex Normal toolkit (Finally a decent way of doing edge smoothing)