ok…tried a bit of everything in smooth binding.different number of influences ,interactive and post normalized weights…but it ain’t going good for me,well it is the first time I’m painting weights ever so kind of expected.
the problem is that even if i combine the shapes into one(and deleting history for the transform info to go away) they still dislodge at the points where they were divided at first.i think that if i could solve this one first it would be a big help.
on another note,is the easiest way to use influence objects to keep the volume??for every different set of settings i used apart from the dislodging i couldn’t get the right volume in the hip and thigh.
another thing i forgot to say is that the model is high poly.it has nearly 125000 tris.would it be better to reduce the count?i saw a tutorial on painting weights on youtube where the model was low poly but with good detail and the guy doing the video was saying how you should always use add weight and with the value of 1 only and not use smooth replace and scale.
though others might disagree the end result he showed was very good but i keep thinking it was the poly count that mattered.in a model like mine that would be very difficult.
also should i make a duplicate ,reduce the poly count and use skin wrap or sth like that?would that be easier?(again youtube tutorial)