Hello !
i’ve a simple pflow scene where particles falls on a floor (udeflector) and bounce, but the cube they are shaped with cross the floor, how to use the shape surface instead of the particle pivot for bounce ? thx
Shape go thru deflector problem
interference
#1
grury1
#2
You cant really. PFlow on its own doesnt support mesh detection, it just see it as a point in space, for that matter whats colliding is the point itself, rather than the geometry.
PFlow Box 2 just came out, thats one option. Also Thinking Particles has mesh detection.
interference
#3
arg ! was scary about that answer, will take a look to pflow box, anyway thanks a lot.
jonahhawk
#4
It’s not perfect but offset your deflector from the ground a bit. Half the width of your particles. With spheres this works nicely but boxes is a different story.
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