Shaolin 2.0, Norbert Fuchs (3D)


#1

Title: Shaolin 2.0
Name: Norbert Fuchs
Country: Hungary
Software: 3ds Max, Finalrender, Photoshop

Hi!

Here is a character I “finished” recently. (I’m never satisfied with my images, maybe just for 2-3 days).
The Shaolin warrior monk. I promised last year (after I created a monk that you can see on my webpage in the 2003 section) that the next one will look better. I think this does.
This was my second attempt to create some realistic character. I’ve worked 11-12 days on it…now I want to feel the summer, so let’s call it finished.
The next one will look better…I promise :wink:


#2

ohh ! really good work ,keep up the good work :thumbsup:


#3

Great character and render. I think you captured mood of old shaolin movies very well - at least this image made me remember them. Superb work!


#4

Thank you guys! I’m happy you like it. :slight_smile:


#5

I like it. Well done.


#6

cool!
great job!
model is very good !
I like the powerful gesture!


#7

Kck ass man. Right on for the nice gesture and placing him in an environment.
Badass pose dude.

-sniz


#8

Thank you very much guys! :slight_smile:
Yep, that is one of my favourite stance he is performing on the pic.


#9

Wip render. Standrad scanline, default light.


#10

Ahh!!! you beat me to it, I was going to model Gordon Liu as the Master Killer, your background is pretty dope, I was debating if I was going to model my sifu because he’s from shaolin too but he’s more laid back than aggressive like the other ones I’ve met, but there all cool


#11

you know whats realy cool when i compare the top pic with the bottom i cant connect the two.There are so many praportional mis-haps witht his model, yet when i look at the top photo i would never have known that . i realy think the pose that you set him in worked realy great.He kinda looks like Shi gu lan.


#12

Yes…I have much to learn about human proportions and anatomy…but learning all this will be fun :slight_smile:
Thank you for your comment!


#13

:thumbsup: nice work congratulations !


#14

question: did you use reactor for the material or did you model all those wrinkles? :slight_smile:


#15

The face is quite rigid, but the pose and lighting is fantastic. A well done piece.


#16

it is a cloth simulator???..good work:buttrock:


#17

his face is a little too soft and his eyebrows look tweezed. and the pose isn’t original (copied from photograph). i think his expression on the pose is too sly and stealthy for a shaolin monk; it should be more forceful, like a tiger.


#18

Good morning!

The cloth is modeled around his body after I rigged and positioned him. (I don’t realy like cloth simulation when I’m working on a picture only. It is good for anim but it needs a good hardware too :wise: :slight_smile: )

Thank you for your comments! And four stars again…I’m just sitting and…:smiley:


#19

Here is a scanline render without maps:


#20

nahyo: Thanks for your comment!
I know…a lot of things could be improved on it. But I won’t touch it anymore. The next one will be better. :slight_smile: (btw compare this and the one I made last year…I promised then that the next one will be better…I think this one is realy better :slight_smile:
About the pose: yes, it is not original. It is a Shaolin gongfu stance. I found a photo about a monk performing this. And I saw and performed several times as well (I practice Shaolin gongfu in my spare time).