In the attached image you can see a spot of light inside the nostril. Technically, with my shadow casting light coming from the left side, there should be no interior lighting of the nose.
- I’m using shadow maps: Shadow Res. 3000 Shadow fuzziness 3.0
- There are three lights total:
a. Key - shadow only, at 100%
b. Fill - no shad., 50%
c. Rim - no shad., 100%
- No ambient intensity
- No radiosity
- Shading noise reduction is “ON”
I remember a little about this topic mention months ago, and I think it has to do with zooming in too much on the polygons.
Can someone confirm this issue? Or shed some light? (no pun intended)