Glad to help, I played with it a bit (during some idle time I had yesterday) I added a smoker to the glow and pushed the coma back slightly (to account for the push of the solar wind). I am not happy with the (temporal) progression (drift and offset) that I have, it just looks to swirly, but with the smoker in the glow the render time increases substantially and I don’t have the time to discover what settings would look right.
It does however look ok in stills.
[img]http://idisk.mac.com/holderness/Public/Concept/comet_3.png[/img]
You will need to point the project to your local ubershape plug and bump shader (I didn't include) Turn off the smoker in the sun AND coma glow light to get reasonable render time when you don't need it .
[Project file](http://idisk.mac.com/holderness/Public/Concept/comet.prj)
PS I forgot to mention, negative light is a surreal concept to begin with, and this is an inverse use of it (the sun’s ray shadow in the glow is inverted to positive and then set to negative illumination) so taking a bit of effort to wrap your head around it is to be expected.

