working with fresnels.I want to use the fresnel shader to affect diffuse, transparency and reflectivity. How would i go about connecting all of these to the same node?
Also, if i want to affect the ground plane with a shader and an effector to have it become transparent based on effectors, how would i set that up?
I have like dozens of questions that are not being answered by the documentation at all… id really like to see those fabled taron videos.

