In the manual it states that the falling inputs are not active on the full shading node:
Direct Light - Temporarily inactive
Indirect Light - Temporarily inactive
Int Volume - Temporarily inactive
Ext Volume - Temporarily inactive
Is this still the case? And if not, what do they do. I can kind of guess.
I assume that direct and indirect light inputs control the effect of both on the objects shading. And that Int and Ext volume are controlling the density of an objects volume.
