Shader effector not fixed into individual clones for rate or offset


#1

Hi,

I’m struggling with this problem with the shader effector: When rate is activated (or offset animated), as the clones move along the spline the texture is not fixed onto them, even though I set fix texture to straight.

Any idea on how to solve this?

Thanks!

Pau


#2

Try this:
https://www.youtube.com/watch?v=RsnDNYoJfaw


#3

Hi, thanks, no it doesn’t work with rate or offset variations unfortunately…