Shader Authoring tool for Maya.


#1

Hey guys,
I created a shader authoring framework called BlissLib. With BlissLib an artist or TD can create his/her own library of shaders of any complexity. Renderers which support shader network swapping during IPR sessions will take full advantage of BlissLib’s dynamic shader creation features.
I would like to share the tool with you guys. Go ahead and start creating your own material libraries! http://renderstory.com/blisslib-shader-authoring-tool/


#2

Very cool! Thanks a lot for sharing, I’ll definitely take a good look at it when I have some time. :slight_smile:

Cheers!


#3

Hi TheRazorsEdge,
My pleasure. The installation is extremely simple so it shouldn’t take much of your time.


#4

That looks really great, I’ve been wanting a way to store RIS networks in an easy to access workflow for sometime. I’ll definately try it out. Much appreciated.


#5

Thanks! I installed it yesterday and it works fine! It really helps a lot, regarding organising custom shaders!

Good job!


#6

Hey guys,
Just received an email from an artist from Japan. She sent me BlissLib with her own custom library. The swatches were actually made in PS :slight_smile:


#7

Thanks. Glad it serves u well!


#8

Really great initiative! Looks like a great tool, can’t wait to give it a try.