Hey guys,
I created a shader authoring framework called BlissLib. With BlissLib an artist or TD can create his/her own library of shaders of any complexity. Renderers which support shader network swapping during IPR sessions will take full advantage of BlissLib’s dynamic shader creation features.
I would like to share the tool with you guys. Go ahead and start creating your own material libraries! http://renderstory.com/blisslib-shader-authoring-tool/



