I know what you mean - Sewing cloth is a cool concept, but manually sewing stuff sux…
I’d started some ‘LScript’ autosew tools, but I sorta stopped to do other projects, and didn’t go back - The idea was to identify two identical ‘vertices’ (ie. Cut and paste the polys along the edges of the sew, then select them all) in modeler, then run a script that could take those pair ID’s and generate the necessary sew info…
One approach was to create a small ‘setup’ scene file with the sewing info installed, then use ‘Load from scene’ to load it in. The other was to export the vertice ID’s and then have some kind of ‘sewer’ in Layout that read this data.
Both ideas I hadn’t worked through properly yet (the latter didn’t look easy since there wasn’t a Layout command to ‘sew vertice a to vertice b’ anyway).
However, if some crazy coder wants to think over those concepts and actually create what I was ‘thinking’ of, then that would be uber-cool…
Kev.