Settings for mimicking PS1 graphics?



I recently got an idea for some world-building and animations for a project, using low-poly models and low-res textures, mimicking the old PS1 art styles.
This the kind of thing I plan to replicate in terms of scenery and props :

I’ve already figured out that I’ll have to work with low-res, no anti-aliasing renders, however I’m not sure what settings I should use for the materials in the scene.
I can use Photoshop to manually make the textures blocky, but I’m certain the UV maps will distort the textures and cause blurring.

What can I modify and experiment with in the project settings / properties of each material to make them look rough / blocky?

I have C4D R12 and R16.


I think you’ll need to disable any filtering happing on the textures. It may also be a good idea to play with the mip-mapping settings too.


Thank you!
I achieved the effect i was looking for somewhat.
I’ll have to see how it turns out later on when I have all props and buildings ready.


if you are using c4d render engine, maybe use the cel render post effect and quantize the colors/illumination to 32 levels.




That’s brilliant. Thank you very much!
I like the dithering effect this added.
Hopefully it won’t mess up the texture colors too much later.


Looks retro videogame gfx. Well done